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Pay TV & Online Video Report - Western Europe - 2019August 05, 2019The 2019 Western Europe Pay TV & Online Video Report provides in-depth insight into the pay TV and online subscription video markets of Western Europe. It includes comprehensive market-sizing data and detailed analysis of the key trends shaping the industry ... .Subscribers Only
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Immersive Computing - Consumer Augmented & Virtual Reality Report - 2018January 25, 2018Keep pace with emerging consumer spending for augmented reality and virtual reality technology. This report provides analysis of entertainment media, entertainment centers, and consumer electronics – including virtual reality headsets, augmented reality headsets, smart glasses, augmented reality smart devices and much more.Subscribers Only
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Commerce, Content, and Communications fuel the rise of new mobile ecosystemsJune 05, 2015The rise of new communications centric ecosystems threatens a new wave disruption across the mobile value chain. But there are also opportunities for content and services companies. These apps provide a new way to reach, engage and monetise audiences – especially particular groups (like youth app users) or specific regions. The expansion of these platforms means companies will be competing with asymmetric business models and so companies - whether operators, retailers, financial service providers, content companies or device makers – need to remain focused on where they can monetise their audience.Subscribers Only
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Mobile Market Monitor Report Games Q2 2013November 07, 2013EA mobile reported record Q2 mobile games revenues of $113m as it beat the seasonal trend which has previously seen its Q2 revenues come in lower than Q1. The Simpsons: Tapped Out remained its strongest performing title, generating its highest sales since launch in 2012. Elsewhere, the top of the charts appeared similar to Q1, with games from Supercell, King and GungHo dominating, and titles integrated with messaging platform KakaoTalk taking a lead in Korea..Subscribers Only
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Monetising mobile messaging: Asian apps' content strategies lead the wayNovember 01, 2013Social and communications apps came second only to games in terms of mobile application store performance in Q2 2013. But many apps are looking beyond core communications to drive revenue growth with more complete mobile content strategies. Asian apps lead the way so far with KakaoTalk, Line and WeChat all looking to use content to generate revenues...Subscribers Only