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Immersive Computing - Consumer Augmented & Virtual Reality Report - 2018January 25, 2018Keep pace with emerging consumer spending for augmented reality and virtual reality technology. This report provides analysis of entertainment media, entertainment centers, and consumer electronics – including virtual reality headsets, augmented reality headsets, smart glasses, augmented reality smart devices and much more.Subscribers Only
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Games Market Monitor: Publisher Results and Competitor Comparison, CQ2 2015Games Market Monitor: Publisher Results and Competitor Comparison, CQ2 2015December 04, 2015Calendar Q3 2015 turned out to be a bit volatile for several of the publishers in our report. While large publishers Tencent, Activision Blizzard and NetEase all reported strong growth, Electronic Arts was down over the year ago period after taking a hit on currency exchange rates and not having a title comparable to The Sims 4 which launched in the third quarter last year.Subscribers Only
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Virtual Reality and Entertainment: Bubble or Next Big Thing?Virtual Reality and Entertainment: Bubble or Next Big Thing?October 26, 2015The report represents IHS’ first in-depth analysis of a new generation of virtual reality technology and entertainment. It examines the positional strategies of emerging virtual reality platforms, includes sales forecasts of virtual reality headsets by brand, country and platform type and analyses the content opportunity across games and video.Subscribers Only