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Immersive Computing - Consumer Augmented & Virtual Reality Report - 2018January 25, 2018Keep pace with emerging consumer spending for augmented reality and virtual reality technology. This report provides analysis of entertainment media, entertainment centers, and consumer electronics – including virtual reality headsets, augmented reality headsets, smart glasses, augmented reality smart devices and much more.Subscribers Only
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Virtual Reality and Entertainment: Bubble or Next Big Thing?Virtual Reality and Entertainment: Bubble or Next Big Thing?October 26, 2015The report represents IHS’ first in-depth analysis of a new generation of virtual reality technology and entertainment. It examines the positional strategies of emerging virtual reality platforms, includes sales forecasts of virtual reality headsets by brand, country and platform type and analyses the content opportunity across games and video.Subscribers Only
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Console Market: PS4 and Xbox One Sales Strongly Ahead of Last GenerationNovember 24, 2014An insight report examining the first ten months of combined sales of Sony PS4 and Microsoft Xbox One versus the last generation of consoles – PS3 and Xbox 360 – over the same time frame.Subscribers Only