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Digital Console Storefront Strategy & Game Pricing Report SeriesDecember 02, 2019This series of reports covers games and related content sold digitally on the main TV consoles: PlayStation 4, Xbox One, and Nintendo Switch. Digital retail via first-party console stores has become especially dynamic during the current hardware generation, and IHS Markit examines this through two lenses, storefront strategy and game pricing.Subscribers Only
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Games Console Market & Hardware Report SeriesNovember 19, 2019The Games Console Market & Hardware Report Series consists of four reports through the calendar year and are based on the extensive console market databases we have within our Games Intelligence services. Three quarterly reports which are published after Q1, Q2 and Q3 and a full year analysis after Q4.Subscribers Only
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Low Power Wide Area Network (LPWAN) Market Report - 2019June 26, 2019This report examines the global market for Low Power Wide Area Network (LPWAN). Research for this report was conducted from January 2019 to June 2019.Subscribers Only
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Digital Console Storefront Strategy and Game Pricing: Q4 2018January 15, 2019We round out our 2018 coverage of digital storefront strategy and game-download pricing with a brief Q4 report, that looks at store discounting activity for Black Friday and Christmas, as well as ten-month view of GTA 5.Subscribers Only
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Transformative Tech - Automotive Manufacturing - 2019Adoption of transformative technologies in industrial automation survey & reportJanuary 08, 2019This document provides results from a recent collaborative IHS Markit survey on the topic of transformative technologies in automotive manufacturing today.Subscribers Only
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Digital Console Storefront Strategy and Game Pricing: Q3 2018December 07, 2018As with Q2, Q3 sees many hundreds of games getting discounted for digital retail on PS4, Xbox One and Switch, affirming how much of a norm this kind of promotional activity has become for consoles.Subscribers Only
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Electric Motors for Automotive Applications Report - 2018November 30, 2018This report examines the electric motor market in automotive applications and provides a current snapshot of the market as well as visibility into the factors that are projected to drive or hinder future growth.Subscribers Only
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Low Power Wireless Semiconductor Market Shares Report - 2018July 27, 2018The 2018 Low Power Wireless Semiconductor Market Shares Report provides IHS Markit’s estimates for vendor shares across a variety of categories. This report has been compiled by collecting revenue and shipment data from the top suppliers in the market.Subscribers Only
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Digital Console Storefront Strategy and Game Pricing: Q2 2018July 25, 2018With Q2 being our first full quarter of coverage in this series of reports, a number of trends have emerged in terms of discounting activity. First is that PS4 stands highest in terms of number of games discounted, by some margin.Subscribers Only
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Transformative Tech - Display, Semiconductor & Electronics Manufacturing - 2018Adoption of transformative technologies in industrial automation survey & reportJuly 23, 2018 Subscribers Only
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Medical IoT Market Brief - 2018June 04, 2018This Medical IoT Market Brief has been developed by a team of analysts specializing in medical devices and healthcare IT, connectivity and IoT and business models.Subscribers Only
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Digital Console Storefront Strategy and Game Pricing: Q1 2018May 17, 2018Welcome to our first Market Monitor on the topics of Digital Console Storefront Strategy & Game Pricing, where we’ll be taking quarterly looks at pricing, discounting behavior, and other strategic elements relevant to the retailing of games on Xbox Live, PlayStation Network, and Nintendo Network, in both the UK and USA.Subscribers Only
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Console patches: A PS4 surveyMay 09, 2018The idea of regularly patching console games is only a generation old, so user tension around their existence is understandable. However, given how prevalent a matter patching has become on consoles, it's still a poorly-mapped topic when compared to PC gaming.Subscribers Only
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Immersive Computing - Consumer Augmented & Virtual Reality Report - 2018January 25, 2018Keep pace with emerging consumer spending for augmented reality and virtual reality technology. This report provides analysis of entertainment media, entertainment centers, and consumer electronics – including virtual reality headsets, augmented reality headsets, smart glasses, augmented reality smart devices and much more.Subscribers Only
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European localisation of PS4 games: A PSN Store SurveyJanuary 10, 2018This report looks at the extent of localisation implemented for 800 games released on PS4, between 2013 and 2016. The focus is on European languages, broken out between two types of localisation: subtitles and dubbing.Subscribers Only
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Low Power Wide Area Interim Market Update Report – 2017December 15, 2017This report brief is an update to the LPWA Market Report which was published in December 2016. This report is not intended to be a standalone, comprehensive overview of the entire low power wide area network (LPWAN) market as previous reports have been. Instead, it is a quantitative update of the December 2016 forecast to account for changes that have occurred in the fast moving LPWAN market during 2017.Subscribers Only
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Games Market Monitor: Software pricing H1 2017November 21, 2017The first half of 2017 sees a number of well-received Japan-developed games released for PS4 and Xbox One, whose prices hold extremely steady for the whole period, indicating a reluctance from retailers to court price-sensitive users.Subscribers Only
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Semiconductors in IoT Report - 2017October 10, 2017Semiconductors are the backbone of the electronics marketplace. Heavily influencing the future of the Internet of Things (IoT), innovations in semiconductor technology impact multiple market verticals ... .Subscribers Only
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Games Market Monitor: Console Hardware, Q2 2017August 23, 2017As with Q1, Q2 2017 has been a positive quarter in net year-on-year terms, but growth has been driven largely by the PS4, and Nintendo's newly-launched Switch.Subscribers Only
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Connectivity in the Smart Home Report - 2017July 24, 2017This report is an in-depth investigation of the types of devices and connectivity used in the smart home. It’s meant to be a very granular dissection of the smart home for those who are particularly interested in the shifting dynamics of the smart home ... .Subscribers Only