Immersive Computing - Consumer Augmented & Virtual Reality Report - 2018
Steve Bailey | David Hancock | Jack Kent | Piers Harding-Rolls | Chenyu Cui | Pablo Carrera
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January 25, 2018
Keep pace with emerging consumer spending for augmented reality and virtual reality technology. This report provides analysis of entertainment media, entertainment centers, and consumer electronics – including virtual reality headsets, augmented reality headsets, smart glasses, augmented reality smart devices and much more.
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