Selected Clear AllResearch by Market - Media & Advertising Research by Market - Mobile & Telecom Analyst - Jack Kent Analyst - Laura Aguilera Service - Games Intelligence Service
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- Abel Nevarez (3)
- Chenyu Cui (143)
- David Hancock (1)
- Jack Kent (23)
- Jusy Hong (1)
- Kia Ling Teoh (3)
- Louise Shorthouse, Ph.D. (15)
- Matteo Marchello (5)
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- Broadband Media Intelligence Service (91)
- Broadband Media Netflix for Melvin Capital - Extract (2)
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- Connected Devices Intelligence Service (14)
- Consumer Electronics Intelligence Service (3)
- Consumer Platforms & Ecosystems Intelligence Service (229)
- Consumer Research - Devices, Media & Usage Intelligence Service - Premium (12)
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- Games Intelligence Service (23)
- Games Intelligence Service - Premium (28)
- Home Appliance Intelligence Service (1)
- Home Entertainment KPIs Intelligence Service (22)
- Internet-Enabled Consumer Electronics Intelligence Service (2)
- Mobile Device Electronics Intelligence Service (2)
- Mobile Infrastructure Intelligence Service (1)
- Mobile Location Intelligence - Analysis Only (1)
- Mobile Location Intelligence Service (formerly Portable & LBS) (1)
- Mobile Technology Intelligence Service (9)
- Operator Multiplay Intelligence Service (25)
- Set-Top Box Intelligence Service (4)
- Smart Home Intelligence Service (1)
- Smartphone Electronics Design Intelligence Service (3)
- Smartphone Intelligence Service (8)
- Smartphone Intelligence Service - Premium (11)
- Smartphones & Mobile Broadband Devices Intelligence Service (3)
- Tablet & Notebook PC Intelligence Service (2)
- TV & Online Video Intelligence Service - Premium (16)
- TV Media Intelligence Service (13)
- TV Sets Intelligence Service (1)
- TV Sets Intelligence Service - Premium (1)
- Video Media Intelligence Service (35)
- Video UX Technology Intelligence Service (1)
- Wearable Technology Intelligence Service (5)
- Wireless Systems Intelligence Service (2)
Fortnite: Battle Royale forges its own route onto AndroidAugust 10, 2018Epic Games has released its battle-royale version of Fortnite on Android, but isn’t doing so via the Google Play store. The game will be made available through a downloader accessed on Epic Games’ site, thus allowing it to sidestep the 30% revenue share applied to any purchasing occurring via distribution on Google Play.
Pokemon Go maker Niantic to develop Harry Potter titleNovember 09, 2017US-based mobile games developer Niantic has partnered with Warner Bros to develop a new game based on the Harry Potter brand. Harry Potter: Wizards Unite is set to launch in 2018 and will incorporate augmented reality (AR) features into the game.
Nintendo extends mobile presence with Super Mario for iPhoneSeptember 08, 2016Nintendo unveiled Super Mario Run, its first full mobile game using its own IP, alongside the launch of Apple’s latest iPhone and Apple Watch devices. Available as a paid download, the app is already featured in Apple’s App Store where interested users can sign up to be notified when the title is launched. Super Mario Run features Nintendo’s best known character in an endless runner game with three modes including: simple courses; a rally challenge mode; and a “create your own kingdom” area. At the same event, Nintendo partner Niantic announced that it will bring its hugely popular Pokemon Go title to the Apple Watch.
Video is the future of TV appsAugust 30, 2016Beyond video apps and services, many of the first wave of TV apps have been built out of existing smartphone apps. The TV apps environment presents developers with a number of new challenges.Subscribers Only
Tencent acquires majority Supercell stake in record mobile games dealJune 21, 2016A group led by Chinese internet company Tencent has agreed to acquire an 84 percent stake in Finland-based mobile games developer Supercell for $8.6 billion. The stake, acquired from Japan’s Softbank, values Supercell at $10.2 billion. Following the close of the deal, Tencent expects to hold a voting interest worth 50 percent of the new controlling consortium. Supercell’s existing management will continue to lead the company.
Glu hopes to shake off negative Q4 with Taylor Swift mobile games dealFebruary 08, 2016US-based mobile games publisher Glu Mobile reported $61m Q4 2015 revenues, down 16.3% on the same period in 2014. Profitability also took a hit as it ended Q4 with a $3m net loss compared with $1.4m net income in Q4 2014. The publisher’s full year results are more positive. Its $249.9m 2015 total revenues were up 12% on 2014. IHS estimates that the overall mobile games market grew by 27% year-on-year in 2015, so Glu is being outpaced by the rest of the market. Glu has also made two investments in new games developers and extended its roster of celebrity mobile games partnerships.
Tencent aims for Western mobile games expansion with Glu Mobile investmentMay 01, 2015Tencent has acquired a 14.6% stake in US mobile games publisher Glu Mobile for $126m. Glu’s Q1 2015 revenues of $69.5m were 56% up on the same period in 2014. It reported 54.6m monthly active users, which was 15% down from 64m in Q1 2014.
Facebook extends mobile ad tech and Messenger platformMarch 26, 2015Facebook launched a new platform for developers to create apps that integrate with the Messenger app at its annual F8 conference. 40 apps are available at launch enabling users to share GIFS, photo, video and audio clips. The new platform also provides an in-app discovery tool that enables app users to find compatible apps within Messenger and allows users to share app install links without leaving their conversations.
Viber turns to games for platform expansionDecember 17, 2014Rakuten-owned instant messaging and VoIP service Viber has expanded its app with the addition of Viber Games.
Consumers spend $57bn on Digital Games, Movies, and Apps - IHS & App Annie Digital Content ReportFebruary 19, 2014IHS Technology is partnering with app industry analytics specialists App Annie to produce a report analysing trends in the digital games, movies, music, and apps industries globally and in seven key countries: USA, UK, Japan, South Korea, Japan, Russia, France and Germany. Overall digital games, movies, and app spend was up 30% in 2013 reaching $57bn globally.
Softbank & GungHo take $1.5 billion Supercell stake in largest mobile games dealOctober 16, 2013Japanese telecoms operator Softbank and Japanese games developer GungHo OnLine Entertainment have acquired a 51% stake in Finnish mobile-games developer Supercell for $1.53 billion. As part of the deal...
King brings Candy Crush to KakaotalkSeptember 17, 2013Leading UK-based mobile and social games developer King is bringing its hit mobile title Candy Crush Saga to popular South Korean messaging app platform KakaoTalk. Launched in 2010, KakaoTalk claims over 100m...Subscribers Only
Unity Outlines Service Updates and Expansion, Engine Upgrades at Unite 2013September 15, 2013Unity Technologies introduced the addition of Unity Cloud services to its portfolio of developer technologies and services. Unity Cloud will provide Unity developers with support for cross promotion, player acquisition and monetization through a mobile ad
Facebook launches mobile games publishing plansJuly 30, 2013Facebook has officially unveiled its mobile games publishing plans. The social network will provide support for monetisation, advertising, analytics, and cross-platform integration in a pilot scheme aimed at...
Zynga ends 2012 on a more confident noteFebruary 07, 2013Zynga has disclosed its fourth-quarter and full-year results for 2012, with GAAP revenue of $311m and $1.28bn for the respective periods, representing increases of 0.02% and 13% on 2011. Bookings (aka non-GAAP revenue) were $261m and $1.15bn for the quart...Subscribers Only
Facebook's IPO filing reveals growth trends and key hurdlesMarch 16, 2012 Subscribers Only
Facebook Games and Apps Come to MobileOctober 11, 2011
Facebook has updated its mobile services to offer increased support for Facebook applications and games on mobile devices as well as launching its long-awaited iPad application (as part of an updated unified iOS application).
DeNA Rolls Out International Smartphone Social Games PlatformJuly 27, 2011
Operator of games focused Japanese mobile social network Mobage Town, DeNA has launched its Mobage smartphone social games platform for Android devices in China and English speaking territories worldwide.
EA Buys Firemint and Reports $70m Mobile Games RevenuesMay 05, 2011Electronic Arts has agreed to acquire Australian iOS and mobile games developer Firemint, the studio behind the popular Flight Control and Real Racing titles. In its Q1 2011 (fiscal Q4 2011) earnings call, EA reported that it paid less than $25m for Firemint. The price was lower than the $29m it paid to acquire iOS games publisher Chillingo in late 2010. The acquisition is consistent with EA's new strategy of focusing on relatively small scale acquisitions of companies that are solely focused on digital (including mobile) games.