Selected Clear All
By Attribute
- Research Type
- Research by Market
- Category
- Analyst
-
- Geography
-
- Date Published
- Services
-
Battle Royale in Q3: Game for Peace dwarfs its competitors as Fortnite on iOS decays for fourth consecutive quarterOctober 31, 2019Following its strongest quarter in Q2, the mobile battle royale segment outside of mainland China is showing signs of weariness. Both Fortnite and Knives Out declined quarter-on-quarter by -26% and -16% respectively. PUBG Mobile and Garena Free Fire – titles which are fuelled by less developed mobile games markets such as India and Brazil - grew at quite sedate rates of 3% and 10% respectively quarter-over-quarter.
-
Riot Games Lays Out Long Term Growth StrategyOctober 24, 2019During Riot Games’ League of Legends 10th anniversary celebratory stream, the company announced an unexpectedly large roster of new games and its expansion strategy for at least the next 3-5 years. For a company that has been built and focused on one title for a decade – albeit one that has generated $20 billion in revenues according to the company - this marks a major gear change in its ambitions.
-
Top-performing mobile games publishers for July 2019August 13, 2019Tencent maintains its dominance as the highest-performing mobile games publisher according to Priori Data, with $256.8m in net revenue for July. The international version of PUBG Mobile represented $61.9m of this, demonstrating the benefits of Tencent’s recent push into overseas markets following the freeze on games approvals in China.
-
Playrix generates upwards of $2.3b in app store net revenue since 2016July 31, 2019Playrix was the sixth highest-grossing mobile games publisher in Q2 2019, and one of only three European companies to make the top 10, alongside King and Supercell. According to Priori Data, the Russian developer has generated upwards of $2.3b in net revenue since 2016 through its catalogue of free-to-play mobile titles.
-
Coin Master net revenue grows 833% year-on-year as Moon Active steps up its monetisation gameJuly 18, 2019Coin Master, published by Israeli company Moon Active, has long been disrupting the social casino scene by offering a multi-layered, social experience. According to Priori Data, it has generated $197.5m in net revenue so far this year, with no signs of letting up. No other title in this genre has come close to Coin Master’s success, which is fuelled by Western markets. The USA, the UK and Germany combined account for 85% of net revenue – with the USA alone generating $116m year-to-date; a 59% overall share.
-
E3 2019: Mobile games afforded increasing coverage from AAA-publishers, whilst Nintendo prioritises SwitchJune 20, 2019Despite the persistent Western aversion to mobile play amongst hardcore gamers, popular franchises continue to make their way to smartphones and AAA-publishers seem increasingly committed to the platform. The focus is on taking established IPs to mobile rather than creating entirely new brands; typically in tandem with a significant console or PC release to boost initial interest.
-
Riot Games builds on esports revenue-sharing initiative with premium viewing serviceJune 03, 2019The Pro View service will be launched this Summer, and will be available for both the League of Legends League Championship Series (LCS) and the League European Championship (LEC). The key feature of the service allows spectators to switch between up to 10 individual player point-of-view streams during competitive matches.
-
Fortnite Season 9 brings peak daily 2019 net revenue on iOSMay 22, 2019According to the latest numbers from app intelligence company Priori Data, Fortnite has seen its biggest iOS revenue surge since October 2018, generating upwards of $2.8m daily on the release of its latest season and more than quadrupling its daily pre-season net revenue overnight.
-
Epic expands competitive PC online catalogue with acquisition of Rocket League developer PsyonixMay 07, 2019Industry giant Epic Games has announced that it’s in the process of acquiring San Diego-based studio Psyonix, who develops the very popular vehicular-soccer game Rocket League. The title is one of the biggest cross-platform games, second only to Epic’s Fortnite, and with more than 57 million lifetime players it represents the company’s most significant acquisition to date.
-
Player-generated content reignites Overwatch user enthusiasmApril 29, 2019A few days ago, Blizzard introduced the Overwatch Workshop: a simplified scripting system which expands the customization features available in the Game Browser, and is intended to be accessible to all users. The Overwatch Workshop has been well-received by fans, who have relished the chance to engage with the familiar content on a new level.
-
Snap jumps on the social gaming bandwagon: deep platform integration and opt-in ads may boost engagementApril 11, 2019The Snapchat-based Snap Games service allows users to play with their friends in real-time and is inspired by Asian messaging giants WeChat, Line and Kakao. It also follows recent forays into the gaming space by Google and Apple. Integrated text and voice chat functions and the emphasis on casual multiplayer ease the consumer transition from social media to games - especially for the many non-gamers in the existing Snapchat audience.
-
GDC 2019: Unity expands value-chain role via new partnerships and delivers high-end features as next-generation approachesMarch 21, 2019At Unity’s GDC 2019 keynote, the company announced both improvements to the Unity Engine including numerous tools, and a few new partnerships to consolidate its position as a developer-first platform.