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Set-Top Box Intelligence ServiceGain a competitive edge with trusted global market data and analysis on the television technology ecosystem. This service features our proprietary set-top box market trackers and databases that quantify the market for set-top boxes, TV sets, set-top box software, and content security in 80+ countries across the Americas, Asia Pacific, and Europe, Middle East and Africa.Subscribers Only
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Games Hardware Sales by Territory DatabaseDecember 02, 2019Games hardware sales database presents country-level data in a single, easy-to-use pivot file.Subscribers Only
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Games Hardware Sales Metrics Database - PremiumDecember 02, 2019Games console hardware sales data and forecasts. Metrics include sales volume, average sales price and sales value by geography.Subscribers Only
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Channel Line-up & Availability DatabaseNovember 26, 2019Track the evolution of distribution strategies and content acquisition by operators across 60 countries. This database delivers continuously updated information on the availability and distribution of Pay-TV and Free-to-air channels across traditional broadcast and emerging online platforms.Subscribers Only
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X019: Latest Project xCloud expansion underlines Microsoft’s core strengthsNovember 15, 2019As competition in the cloud gaming sector continues to heat up, Microsoft is taking a more aggressive, although well-planned, approach to testing and rolling out its own Project xCloud game streaming preview. The X019 announcements underline Microsoft’s core strengths in infrastructure, service delivery and content.
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Games-Related Mergers, Acquisitions & Investment Database - PremiumNovember 01, 2019M&A and investment database related to the games sector. Updated quarterly.Subscribers Only
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Games Content & Services by Territory DatabaseSeptember 19, 2019Games content and services database presents country-level data in a single, easy-to-use pivot file.Subscribers Only
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Games Content & Service Spend by Distribution Type Database - PremiumSeptember 10, 2019Games content and service spend by major distribution type - physical and digital (split between console/PC digital and mobile). Data and forecasts are by territory.Subscribers Only
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Console Games Sales & Service Metrics Database - PremiumAugust 30, 2019Console games market data and forecasts by platform and geography. Includes both physical and digital opportunity segmentation.Subscribers Only
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Games Addressable Market by Territory Database - PremiumAugust 30, 2019Games addressable market database presents country-level data in a single, easy-to-use pivot file.Subscribers Only
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Games Addressable Market Metrics Database - PremiumAugust 30, 2019Games addressable market data and forecasts by device or platform and geography. Devices and services covered include games consoles, smartphones, tablets, streaming set top boxes, connected TVs, Valve's Steam platform, PC households and VR Ready PCs.Subscribers Only
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PC Games Sales & Service Metrics Database - PremiumAugust 30, 2019PC games market data and forecasts across physical retail, digital retail and download, subscriptions, micro-transactions and pay per play monetization by territory. Includes segmentation for multiplayer online games and casual games markets.Subscribers Only
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Virtual Reality Games Database - PremiumAugust 02, 2019Virtual reality games market data and forecasts by headset brand and territory. Includes PC, console and smartphone segmentation.Subscribers Only
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Streaming Games Database - PremiumMay 30, 2019Streaming games market (also known as Cloud Gaming, Full Streaming or Video Streamed Games on Demand) annual data and forecasts by territory. Includes segmentation by monetization model and channel.Subscribers Only
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Mobile Video Opportunities for OperatorsApril 23, 2018This report analyses mobile operator video strategies and opportunities, analysing the performance and strategies of the 25 leading operators globally. It also includes regional case studies and consumer survey analysis.Subscribers Only
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Immersive Computing - Consumer Augmented & Virtual Reality Report - 2018January 25, 2018Keep pace with emerging consumer spending for augmented reality and virtual reality technology. This report provides analysis of entertainment media, entertainment centers, and consumer electronics – including virtual reality headsets, augmented reality headsets, smart glasses, augmented reality smart devices and much more.Subscribers Only
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New messaging app data in Mobile Media IntelligenceNovember 30, 2016IHS Markit has published new data covering monthly active users (MAU) for the leading over-the-top (OTT) messaging companies and the total number of active user accounts by country.Subscribers Only
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Google makes play for India’s mobile marketSeptember 28, 2016Google unveiled a range of new products and services aimed at the Indian market. The new services include optimised and "lite" versions of Google services including YouTube, Google Play, Chrome and News and Weather apps. It has also localised its Allo messaging app and launched a Google Play Music store in India for the first time.
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Smartphone patent licensing landscape in key regionsAugust 17, 2016The objective of the article is to examine patent rulings in the past few years that have made major impacts on the smartphone industry in four different regions: United States, Europe, India and China. In particular, this article will examine the following two aspects of the patent industry that are relevant to the smartphone market: I. Rulings made on Standard Essential Patent (SEP) royalty rates II. Recent changes in patent laws for each regionSubscribers Only
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Xiaomi has been steadily accumulating patents. Now what?June 11, 2016On May 31, 2016, Microsoft and Xiaomi announced that they are expanding their global partnership. One of the key details of the global partnership was patent cross licensing deal that included the transfer of 1,500 patents from Microsoft to Xiaomi. Also beginning in September 2016, Xiaomi’s Android devices will come pre-installed with Microsoft Office, Outlook, and Skype applications. Other terms of the deal were not released.