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Immersive Computing - Consumer Augmented & Virtual Reality Report - 2018January 25, 2018Keep pace with emerging consumer spending for augmented reality and virtual reality technology. This report provides analysis of entertainment media, entertainment centers, and consumer electronics – including virtual reality headsets, augmented reality headsets, smart glasses, augmented reality smart devices and much more.Subscribers Only
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Garena files for US IPO to raise $696 millionOctober 11, 2017SEA, an online-gaming publisher in Southease Asia originally known as Garena, aims to raise as much as $696 million in its US-based initial public offering. The Singapore-based company established its business via PC game publishing namely League of Legends, FIFA Online 3 and Heroes of Newerth. Then it expanded out to include mobile gaming, e-commerce and mobile payment services in Southeast Asia and Taiwan. Tencent is the largest shareholder with a 40% stake.Subscribers Only
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Southeast Asia PC online games: 2015 market and industry review: PC games present overall decline when major publishers divert investment to mobile sectorDecember 18, 2015Southeast Asia is one of the fastest growing gaming markets in the world considering its large population as well as rapid growing Internet penetration. IHS, however, expects the growth to come mostly from mobile segment rather than traditional PC games market.Subscribers Only