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Mobile apps and games outlook: 2018June 11, 2018Mobile app store spending will pass $100bn by 2020 with Asia-Pacific accounting for the majority of revenues. South and Central America and Africa and the Middle East still lag behind, but will contribute the fastest growth as European and North American markets mature.Subscribers Only
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Mobile Video Opportunities for OperatorsApril 23, 2018This report analyses mobile operator video strategies and opportunities, analysing the performance and strategies of the 25 leading operators globally. It also includes regional case studies and consumer survey analysis.Subscribers Only
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Why platforms need payments and commerce strategiesNovember 24, 2017Mobile payments services are becoming attractive to wider industry players, as developing mobile financial services would add value to current offerings, bring new opportunities for service expansion and drive overall revenue growth.Subscribers Only
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Samsung leads device-based mobile money expansion: Mobile Money Market Monitor Q2 2017September 07, 2017Samsung lead the global expansion of device- based mobile money services in Q2 2017. Ant Financial expands to Spain and boosts Alipay’s acceptance in existing territories. OTT messaging services boost messaging payments penetration.Subscribers Only
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China drives mobile games growth; Market Monitor Q1 2017June 30, 2017Reported mobile games company revenues tracked in this report grew 27% year-on-year in Q1 2017, with Chinese companies NetEase and Tencent leading the way. Beyond these two Chinese leaders, the market was more challenging -with many Japanese companies reporting a decline in mobile games revenues and Western publishers reporting only modest growth.Subscribers Only
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LINE revealed its five-year vision during LINE Conference 2017June 30, 2017Japanese messaging platform Line announced the three main pillars of its five-year plan at its annual conference in June 2017:“Everything Connected”, “Everything Videolised” and “Everywhere AI”. The themes, products and services announced during the event highlight Line’s continued ambition to provide a more comprehensive ecosystem.Subscribers Only
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Amazon launches retail store carrier billing in Japan with BangoJune 06, 2017Amazon has partnered with UK-based mobile carrier billing vendor Bango to enable its Japanese retail store customers to charge transactions to their mobile phone bills. At launch, Amazon will support billing for customers of NTT Docomo and Au (KDDI), which claim a combined total of over 120m subscriptions accounting for around 75% of the Japanese market according to IHS Markit data.
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Updated mobile money data for Apple Pay, Samsung Pay and Android PayMarch 22, 2017IHS Markit has published the new data for Apple Pay, Samsung Pay and Android Pay. The new data provides information on Apple Pay, Samsung Pay and Android Pay’s addressable smartphones by region and by country for 60+ countries from 2014 to 2021Subscribers Only
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Mobile Media Intelligence OTT messaging data update for Q4 2016: Growth rate is slowingMarch 17, 2017IHS Markit has updated its messaging app data to the fourth quarter 2016 and forecast until 2021.Subscribers Only
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New Mobile Money - APAC Market TrackerFebruary 08, 2017IHS Mobile Media Intelligence has updated its Mobile Money APAC Markets Deployment Tracker covering more than 45 services across 67 operator groups in 13 countries.Subscribers Only
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VR developers attract early stage investment: Mobile Games Q3 2016February 02, 2017The major mobile games companies which report quarterly mobile games revenues and are tracked in this report achieved a combined 22% year-on-year growth rate in Q3 2016. The quarter’s total revenues of $4.3bn compared with $3.5bn in the same quarter 2015.Subscribers Only
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Mobile Payments Market Monitor Q4 2016: Retailers and online shopping platforms intensify mobile payments warJanuary 26, 2017Google's Android Pay expanded to five new markets during Q4 2016, which is more than Samsung Pay and Apple Pay, but Apple was still the leader for global expansion by the end of 2016. Retailers and online shopping platforms have stepped up their mobile payment activities.Subscribers Only
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Apple and Google localise mobile payment services for launch in JapanDecember 19, 2016Google has followed Apple by launching its Android Pay mobile payments service in Japan after Apple Pay’s debut in October 2016. To launch in Japan, Apple had to make sure its devices are compatible with FeliCa – the local contactless technology developed by Sony. Apple has designed its iPhone 7, iPhone 7 Plus and Apple Watch Series 2 sold in Japan to support FeliCa Type-F NFC contactless technology. This will allow Apple Pay users to pay for in-store shopping and public transportation with Suica - the prepaid card.
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Updated Mobile Money - Emerging Market TrackerDecember 01, 2016IHS Mobile Media Intelligence has updated its Mobile Money Emerging Markets Deployment Tracker available here covering more than 120 services across 50 operator groups in 69 countries.Subscribers Only
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New messaging app data in Mobile Media IntelligenceNovember 30, 2016IHS Markit has published new data covering monthly active users (MAU) for the leading over-the-top (OTT) messaging companies and the total number of active user accounts by country.Subscribers Only
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Mobile Money Market Monitor Q3 2016: Operators and banks react to competitive threatsNovember 24, 2016As Apple Pay, Samsung Pay and Android Pay were continually focusing on global expansion to further increase their user adoption during Q3 2016; operators and banks started to react to competitive threats with own brand mobile payments services.Subscribers Only
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How messaging apps take advantage of mobile paymentsNovember 04, 2016Enabling payments is crucial for Messaging app platform strategies. Major messaging apps have launched mobile payments services in recent years, such as Facebook Messenger, Snapchat, WeChat and Line.This report focuses on the evolution, development strategies and challenges of messaging app payments services.Subscribers Only
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Mobile Media Intelligence - Definitions and MethodologyOctober 06, 2016Mobile Media Intelligence Methodology & Definitions covers the full range of subjects covered including: Subscriptions; Mobile technology generations; Mobile content: music, video, games; Application stores; Mobile Money, Mobile Messaging; Funding and M&A.Subscribers Only
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Spotify launches in JapanOctober 04, 2016Spotify has launched its premium and free ad-supported music services in Japan.
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The power of mobile brands and advertising: Mobile Games H1 2016September 29, 2016Chinese companies Tencent and Netease were once again driving growth in the overall mobile games business in H1 2016. The total reported mobile games publisher revenues increased 31% year-on-year to reach a combined total of $8.6bn compared with $7.6bn for the same period in 2015.Subscribers Only