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Tencent acquires majority Supercell stake in record mobile games dealJune 21, 2016A group led by Chinese internet company Tencent has agreed to acquire an 84 percent stake in Finland-based mobile games developer Supercell for $8.6 billion. The stake, acquired from Japan’s Softbank, values Supercell at $10.2 billion. Following the close of the deal, Tencent expects to hold a voting interest worth 50 percent of the new controlling consortium. Supercell’s existing management will continue to lead the company.
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Mobile Games Q3 2015: Mobile games video streaming apps attract interestDecember 18, 2015Japan’s Mixi remained the fastest growing mobile games publisher in Q3 2015, reporting revenues of $416m – up 116% on 2014. There were few changes at the top of the US charts as three titles dominated throughout the year.Subscribers Only
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MTG expands its esports portfolio with DreamHack acquisitionNovember 27, 2015Pan-Nordic broadcaster and pay TV provider MTG has acquired DreamHack, Scandinavia’s largest esports player. The deal for 100% of the company, which runs local and global esports leagues, tournaments and championships, values DreamHack at SKr244 million ($28 million).Subscribers Only
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Mobile Games Q2 2015: Tencent and Mixi maintain global leadSeptember 11, 2015The mobile games revenues reported by leading publishers covered in this report continue to grow, as does the overall mobile games market, but the rate of growth is slowing. This report looks in detail at publishers’ H1 2015 performance, analyses the strategies of leading mobile games publishers, platforms and messaging appsSubscribers Only
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Top publisher revenues up 39% in 2014: Mobile Games Market Monitor H2 2014June 10, 2015Finland’s Supercell overtook competitors Candy Crush publisher King and Puzzles & Dragons developer GungHo to reach the top overall spot. US-based Machine Zone, publisher of the hit title, Game of War, was one of the fastest growing mobile publishers in 2014. It hasn’t reported revenues but IHS estimates it is generating around $1bn annual revenues putting it in the tier of major mobile games companies.Subscribers Only
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Nintendo and DeNA partner for mobile gamesApril 07, 2015Japanese video games companies Nintendo and DeNA have formed a strategic partnership to develop games for smart devices and plan to build a cross-platform membership service. The deal also involves a capital alliance that sees Nintendo acquire a 10 per cent stake in DeNA for approximately JPY 22bn and DeNA take a 1.24 per cent stake in Nintendo for the same amount.Subscribers Only
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Mobile Games Market Monitor Q3 2014: New titles needed for growthJanuary 30, 2015Long established mobile games titles continued to slow down in Q3 2014. Leading titles such as Candy Crush Saga from King and Puzzles and Dragons from GungHo saw notable quarterly and annual declines.Subscribers Only
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Mobile Games Market Monitor H1 2014: established titles slow downOctober 07, 2014Familiar names dominated the top of the mobile games charts in H1 2014, but as established titles start to wane in popularity games publishers are investing in new content and also new revenue streams. Fast growing China is fuelling global growth and attracting international expansion.Subscribers Only
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Mobile Games Market Monitor H2 2013: GungHo and King pass $1bn in 2013April 09, 2014Relatively new entrants to the mobile games market GungHo, King and Supercell dominated revenues in 2013 with GungHo and King the first publishers to generate more than $1bn annual sales. Mobile games veteran EA Mobile was the fourth ranked publisher in 2013, ahead of a growing contribution from a number of Korean and Japanese publishers. Messaging platforms continued to help drive growth in Asia-Pacific, which remained the leading region for revenues. Messaging apps Line in Japan, Kakao Talk in South Korea and WeChat in China are all proving important tools for driving freemium mobile games growth.Subscribers Only