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Game console hardware – Q3 2019November 22, 2019After the end of Q3, the competitive dynamic of the global console hardware market is pretty defined for the full year, with only the Black Friday sales bonanza or potential stock shortages perhaps generating any sell-through surprises in Q4. With most of the annual sales taking place during the final quarter of the year, the scale of sell-through volume will depend on bundling offers or price drops and how long these are maintained in the market.Subscribers Only
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X019: Latest Project xCloud expansion underlines Microsoft’s core strengthsNovember 15, 2019As competition in the cloud gaming sector continues to heat up, Microsoft is taking a more aggressive, although well-planned, approach to testing and rolling out its own Project xCloud game streaming preview. The X019 announcements underline Microsoft’s core strengths in infrastructure, service delivery and content.
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NetEase drives business in Japan while Tencent builds presence in emerging games marketsSeptember 11, 2019The lucrative and established Japanese mobile games market is difficult to crack; partially due to the audience preference for domestic titles and publishers. NetEase, however, has recently found success there with a handful of standout titles, whilst Chinese competitor Tencent is nowhere to be found.
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The “Lite” experience: Tencent and PUBG Corp. seek to capitalize on under-served emerging games markets with low-spec offeringsSeptember 02, 2019Tencent’s PUBG Mobile Lite, which is optimized for lower-end smartphones with limited storage, has been in testing in Brazil and the Philippines since late 2018. It was rolled out to further territories in July, including India, where it quickly topped the app download charts.
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Cloud gaming market forecast to be worth $2.5 billion by 2023: Sony leads the way in 2018May 20, 2019IHS Markit’s latest research on cloud gaming shows a growing market generating $387 million in consumer spending in 2018, which is forecast to expand to $2.5 billion over the next five years
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Console hardware: Q3 2018 updateNovember 15, 2018Sales of TV and hybrid (Nintendo Switch) console hardware to consumers improved year-on-year in the third quarter. In the first half of 2018 console hardware had grown year-on-year by 2.8% but the last quarter has pushed the first three quarters’ year-on-year growth to 3.4%. This is a subscriber only update. Please login for details.Subscribers Only
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Console hardware: 1H 2018 hardware sales show console market in good healthAugust 28, 2018The console market is in good health, growing in the first six months of the year in unit sell-through terms by 4 per cent compared to the same period in 2017. Q2 sales volume grew by 6.3 per cent compared to growth in Q1 of 2.9 per cent.Subscribers Only
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Console Hardware – Q1 2018May 18, 2018There was a mixture of fortunes for the hardware manufacturers in the first quarter of 2018. In the Western World, PS4 sell-through to consumers declined year-on-year versus the first quarter 2017 but remained positive in Asia, including Japan.Subscribers Only
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Console market 2017 - Hardware and Physical Software OverviewFebruary 19, 2018This end of 2017 analysis looks at the World performance of console hardware and software. Note this is a subscriber only update; please login to view.Subscribers Only
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Console hardware sales performance Q3 2017November 22, 2017Analysis of TV and handheld console performance in Q3 2017 and the first 9 months of 2017. This is a client only insight. Please login to view.Subscribers Only
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Garena files for US IPO to raise $696 millionOctober 11, 2017SEA, an online-gaming publisher in Southease Asia originally known as Garena, aims to raise as much as $696 million in its US-based initial public offering. The Singapore-based company established its business via PC game publishing namely League of Legends, FIFA Online 3 and Heroes of Newerth. Then it expanded out to include mobile gaming, e-commerce and mobile payment services in Southeast Asia and Taiwan. Tencent is the largest shareholder with a 40% stake.Subscribers Only
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Games Market Monitor: Console Hardware, Q2 2017August 23, 2017As with Q1, Q2 2017 has been a positive quarter in net year-on-year terms, but growth has been driven largely by the PS4, and Nintendo's newly-launched Switch.Subscribers Only
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Games Market Monitor: Console Hardware, Q1 2017May 18, 2017A much more positive quarter, compared to the same period last year. PS4 and Xbox One improved unit sales, while global sales of the 3DS family increased, supported by Japan and USA.Subscribers Only
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Nintendo’s Effective Switch Launch Sets up Company for Solid 2017April 26, 2017Commentary on the launch of the Nintendo Switch and notice of the resultant upgrade to forecasts.Subscribers Only
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Games Market Monitor: Console Hardware, Q3 2016December 08, 2016Much as during 2016’s first two quarters, Q3 has returned negative total year-on-year sales volumes.Subscribers Only
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Games Market Monitor: Console Hardware, Q2 2016September 13, 2016Much like in the first three months of 2016, hardware sales in the second quarter have been disappointing, with only the PS4 holding relatively stable in year-on-year terms.Subscribers Only
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Nintendo extends mobile presence with Super Mario for iPhoneSeptember 08, 2016Nintendo unveiled Super Mario Run, its first full mobile game using its own IP, alongside the launch of Apple’s latest iPhone and Apple Watch devices. Available as a paid download, the app is already featured in Apple’s App Store where interested users can sign up to be notified when the title is launched. Super Mario Run features Nintendo’s best known character in an endless runner game with three modes including: simple courses; a rally challenge mode; and a “create your own kingdom” area. At the same event, Nintendo partner Niantic announced that it will bring its hugely popular Pokemon Go title to the Apple Watch.
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Video is the future of TV appsAugust 30, 2016Beyond video apps and services, many of the first wave of TV apps have been built out of existing smartphone apps. The TV apps environment presents developers with a number of new challenges.Subscribers Only
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Early success for Pokémon Go demonstrates the power of brand on mobileJuly 11, 2016AR and location-based mobile game Pokémon Go has reached first rank in each of the free and top grossing categories in each of its three launch countries after just five days. This early success demonstrates the potential for other leading console brands to generate significant mobile revenues, especially those that have held back from fully embracing the smartphone market.
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Tencent acquires majority Supercell stake in record mobile games dealJune 21, 2016A group led by Chinese internet company Tencent has agreed to acquire an 84 percent stake in Finland-based mobile games developer Supercell for $8.6 billion. The stake, acquired from Japan’s Softbank, values Supercell at $10.2 billion. Following the close of the deal, Tencent expects to hold a voting interest worth 50 percent of the new controlling consortium. Supercell’s existing management will continue to lead the company.