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TV Sets Intelligence Service - PremiumSolidify your competitive position in the global TV sets market. The TV Sets Intelligence Service – Premium delivers TV set industry analysis and data on all key video and display components inside every major brand and type of TV, such as 4K and curved screens.Subscribers Only
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Game console hardware – Q3 2019November 22, 2019After the end of Q3, the competitive dynamic of the global console hardware market is pretty defined for the full year, with only the Black Friday sales bonanza or potential stock shortages perhaps generating any sell-through surprises in Q4. With most of the annual sales taking place during the final quarter of the year, the scale of sell-through volume will depend on bundling offers or price drops and how long these are maintained in the market.Subscribers Only
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TV Sets Database - Brazil & IndiaNovember 21, 2019This database provides insight into specific brand and size share trends unique to the unique and dynamic India and Brazil TV markets.Subscribers Only
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TV Sets Price & Specifications DatabaseNovember 15, 2019This database contains pricing and specification data for TV Sets. The data is collected monthly off a selection of stores for each country, with the local price, price in euros and the price in dollars collected for each model.Subscribers Only
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X019: Latest Project xCloud expansion underlines Microsoft’s core strengthsNovember 15, 2019As competition in the cloud gaming sector continues to heat up, Microsoft is taking a more aggressive, although well-planned, approach to testing and rolling out its own Project xCloud game streaming preview. The X019 announcements underline Microsoft’s core strengths in infrastructure, service delivery and content.
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TV Sets Domestic Consumption by Feature - Country LevelOctober 25, 2019The “TV Sets Domestic Consumption by Feature – Country Level” database provides by country level installed base, shipments, domestic consumption, revenues and TV households for 86 countries across 8 regions including Asia Pacific, China, Eastern Europe, Japan, Latin America, Middle East and Africa, North America and Western Europe. It also provides further detail by display technology, resolution format, smart TV, 3D-capability, backlight and frame rate.Subscribers Only
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NetEase drives business in Japan while Tencent builds presence in emerging games marketsSeptember 11, 2019The lucrative and established Japanese mobile games market is difficult to crack; partially due to the audience preference for domestic titles and publishers. NetEase, however, has recently found success there with a handful of standout titles, whilst Chinese competitor Tencent is nowhere to be found.
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The “Lite” experience: Tencent and PUBG Corp. seek to capitalize on under-served emerging games markets with low-spec offeringsSeptember 02, 2019Tencent’s PUBG Mobile Lite, which is optimized for lower-end smartphones with limited storage, has been in testing in Brazil and the Philippines since late 2018. It was rolled out to further territories in July, including India, where it quickly topped the app download charts.
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Cloud gaming market forecast to be worth $2.5 billion by 2023: Sony leads the way in 2018May 20, 2019IHS Markit’s latest research on cloud gaming shows a growing market generating $387 million in consumer spending in 2018, which is forecast to expand to $2.5 billion over the next five years
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4K and 8K TV Broadcasting Begins in JapanDecember 03, 2018On December 1st, the first 4K and 8K TV broadcasts were launched by NHK, available via two satellite channels. 4K broadcasts will be available for 18 hours daily while 8K will be available for 12 hours daily. These broadcasts will include HDR (HLG format), wide color gamut (BT.2020) and in 22.2 channel audio.Subscribers Only
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Console hardware: Q3 2018 updateNovember 15, 2018Sales of TV and hybrid (Nintendo Switch) console hardware to consumers improved year-on-year in the third quarter. In the first half of 2018 console hardware had grown year-on-year by 2.8% but the last quarter has pushed the first three quarters’ year-on-year growth to 3.4%. This is a subscriber only update. Please login for details.Subscribers Only
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Young males more likely to look for UHD content when choosing a video serviceOctober 11, 2018More than a third of video subscribers claim ultra-high-definition (UHD) content is an important criterion in their choice of video services, across five markets surveyed. Among households with both pay TV and online video subscriptions, that preference rises to 50 percent.
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Console hardware: 1H 2018 hardware sales show console market in good healthAugust 28, 2018The console market is in good health, growing in the first six months of the year in unit sell-through terms by 4 per cent compared to the same period in 2017. Q2 sales volume grew by 6.3 per cent compared to growth in Q1 of 2.9 per cent.Subscribers Only
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Console Hardware – Q1 2018May 18, 2018There was a mixture of fortunes for the hardware manufacturers in the first quarter of 2018. In the Western World, PS4 sell-through to consumers declined year-on-year versus the first quarter 2017 but remained positive in Asia, including Japan.Subscribers Only
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Console market 2017 - Hardware and Physical Software OverviewFebruary 19, 2018This end of 2017 analysis looks at the World performance of console hardware and software. Note this is a subscriber only update; please login to view.Subscribers Only
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Console hardware sales performance Q3 2017November 22, 2017Analysis of TV and handheld console performance in Q3 2017 and the first 9 months of 2017. This is a client only insight. Please login to view.Subscribers Only
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Garena files for US IPO to raise $696 millionOctober 11, 2017SEA, an online-gaming publisher in Southease Asia originally known as Garena, aims to raise as much as $696 million in its US-based initial public offering. The Singapore-based company established its business via PC game publishing namely League of Legends, FIFA Online 3 and Heroes of Newerth. Then it expanded out to include mobile gaming, e-commerce and mobile payment services in Southeast Asia and Taiwan. Tencent is the largest shareholder with a 40% stake.Subscribers Only
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Games Market Monitor: Console Hardware, Q2 2017August 23, 2017As with Q1, Q2 2017 has been a positive quarter in net year-on-year terms, but growth has been driven largely by the PS4, and Nintendo's newly-launched Switch.Subscribers Only
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Dramatic TV Share Changes Possible in 2017May 31, 2017Significant TV market share shifts are possible in 2017 related to supply chain dynamics, such as access to adequate panels, as well as who is most aggressive in pricing among a relatively weak level of price erosion. As a result, some brands may have the opportunity to take advantage of such changes to gain share in some regions. Already in Q1'17 we have seen some significant changes in share, such as a dramatic increase in Sharp shipments in China and a surge in share by TCL in North America. Both brands have captive supply chains for LCD panels. The attached analysis highlights these shifts as well as some important changes in the Japan domestic brand share situation.Subscribers Only
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Games Market Monitor: Console Hardware, Q1 2017May 18, 2017A much more positive quarter, compared to the same period last year. PS4 and Xbox One improved unit sales, while global sales of the 3DS family increased, supported by Japan and USA.Subscribers Only