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Games Hardware Sales by Territory DatabaseDecember 02, 2019Games hardware sales database presents country-level data in a single, easy-to-use pivot file.Subscribers Only
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Games Hardware Sales Metrics Database - PremiumDecember 02, 2019Games console hardware sales data and forecasts. Metrics include sales volume, average sales price and sales value by geography.Subscribers Only
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Games-Related Mergers, Acquisitions & Investment Database - PremiumNovember 01, 2019M&A and investment database related to the games sector. Updated quarterly.Subscribers Only
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Games Content & Services by Territory DatabaseSeptember 19, 2019Games content and services database presents country-level data in a single, easy-to-use pivot file.Subscribers Only
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Smartphone & Tablet Games Apps Database - PremiumSeptember 19, 2019Smartphone and tablet games apps market data and forecasts across all monetization models and major app stores by geography.Subscribers Only
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Games Content & Service Spend by Distribution Type Database - PremiumSeptember 10, 2019Games content and service spend by major distribution type - physical and digital (split between console/PC digital and mobile). Data and forecasts are by territory.Subscribers Only
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Console Games Sales & Service Metrics Database - PremiumAugust 30, 2019Console games market data and forecasts by platform and geography. Includes both physical and digital opportunity segmentation.Subscribers Only
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Games Addressable Market by Territory Database - PremiumAugust 30, 2019Games addressable market database presents country-level data in a single, easy-to-use pivot file.Subscribers Only
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Games Addressable Market Metrics Database - PremiumAugust 30, 2019Games addressable market data and forecasts by device or platform and geography. Devices and services covered include games consoles, smartphones, tablets, streaming set top boxes, connected TVs, Valve's Steam platform, PC households and VR Ready PCs.Subscribers Only
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PC Games Sales & Service Metrics Database - PremiumAugust 30, 2019PC games market data and forecasts across physical retail, digital retail and download, subscriptions, micro-transactions and pay per play monetization by territory. Includes segmentation for multiplayer online games and casual games markets.Subscribers Only
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Virtual Reality Games Database - PremiumAugust 02, 2019Virtual reality games market data and forecasts by headset brand and territory. Includes PC, console and smartphone segmentation.Subscribers Only
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Streaming Games Database - PremiumMay 30, 2019Streaming games market (also known as Cloud Gaming, Full Streaming or Video Streamed Games on Demand) annual data and forecasts by territory. Includes segmentation by monetization model and channel.Subscribers Only
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Kinepolis invests further in 4DX technologyNovember 14, 2018Kinepolis has signed an agreement with CJ 4Dplex to install six additional 4DX theatres on top of its first order of five 4DX theatres less than 12 months prior.
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Vue to become largest exhibitor in GermanyOctober 24, 2018Leading International exhibitor Vue International has signed a deal to buy Cinestar, the largest multiplex chain in Germany, for as much as $256million (Euro 221.8 million) from Australian group Event Hospitality & Entertainment.
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Kinepolis selects laser for start of replacement wave with Cinionic/BarcoJune 20, 2018Kinepolis has earmarked the start of its replacement schedule of first-generation digital projectors to laser technology in a deal with Cinionic/Barco for 300 laser systems over the next three years. The deal includes both new and existing screens in its European territories such as Belgium, France, Netherlands and Spain as well as its more recent acquisition of Landmark Cinemas of Canada.
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Samsung targets India as major territory for growth of Cinema LEDJune 04, 2018PVR cinemas and INOX, the two leading multiplex circuits in India, have both agreed to install the potentially disruptive Cinema LED display technology branded as ONYX from Samsung later in 2018.
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Cineworld flexes its new found global status with slew of equipment dealsApril 30, 2018Cineworld, which recently climbed to second in the global exhibitor rankings following its Q1 2018 $3.4bn acquisition of Regal Entertainment, in turn the largest US exhibitor by number of screens, has flexed its new found global muscle with a slew of equipment deals in keeping with its strategy to increase investment in premium cinema formats.
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Cineworld shareholders approve acquisition and notion to become second largest global exhibitorFebruary 05, 2018Shareholders of UK cinema group Cineworld have approved its $3.6bn deal to acquire exhibition giant Regal Entertainment group, currently the second largest exhibition group by screen count in the US and globally.
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Immersive Computing - Consumer Augmented & Virtual Reality Report - 2018January 25, 2018Keep pace with emerging consumer spending for augmented reality and virtual reality technology. This report provides analysis of entertainment media, entertainment centers, and consumer electronics – including virtual reality headsets, augmented reality headsets, smart glasses, augmented reality smart devices and much more.Subscribers Only
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Poland’s TVN acquires majority stake in games MCN, GamellotNovember 03, 2016Scripps Networks-owned, Polish TV broadcaster, TVN has bought a majority stake in Gamellot, a Polish-grown, games-dedicated Multi-Channel Network (MCN) launched in 2012, for an undisclosed amount. In their four years of operation, Gamellot has built a YouTube audience of 19 million subscribers, which generates 150 million views a year, across their 90+ YouTube channels. This is the first acquisition in the MCN space by a Polish broadcaster and strengthens TVN’s digital proposition.Subscribers Only