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Channel Line-up & Availability DatabaseNovember 26, 2019Track the evolution of distribution strategies and content acquisition by operators across 60 countries. This database delivers continuously updated information on the availability and distribution of Pay-TV and Free-to-air channels across traditional broadcast and emerging online platforms.Subscribers Only
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Mobile apps and games outlook: 2018June 11, 2018Mobile app store spending will pass $100bn by 2020 with Asia-Pacific accounting for the majority of revenues. South and Central America and Africa and the Middle East still lag behind, but will contribute the fastest growth as European and North American markets mature.Subscribers Only
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Blockchain for telecom operatorsMay 17, 2018This report analyses how telecoms operators can implement blockchain technology, the pros and cons, and future use cases.Subscribers Only
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How can consumer platforms and ecosystems benefit from developing video?April 30, 2018This presentation, delivered by IHS analysts Jun Wen Woo at Broadband TV Connect Asia and Tom Morrod at Connected TV World, analyses the video strategies of leading technology platforms including Apple, Facebook, Google, Amazon,Tencent, Baidu, Alibaba, Line and Kakao.Subscribers Only
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Mobile Video Opportunities for OperatorsApril 23, 2018This report analyses mobile operator video strategies and opportunities, analysing the performance and strategies of the 25 leading operators globally. It also includes regional case studies and consumer survey analysis.Subscribers Only
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Mobile World Congress 2018: Operators & consumer services analysisMarch 19, 2018Mobile World Congress 2018 was a relatively quiet year for consumer apps and services developments, with operators and network vendors instead focusing on accelerating 5G trials and early stage deployments. This analysis also includes the latest on AI and digital assistants, payments, and VR.Subscribers Only
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Immersive Computing - Consumer Augmented & Virtual Reality Report - 2018January 25, 2018Keep pace with emerging consumer spending for augmented reality and virtual reality technology. This report provides analysis of entertainment media, entertainment centers, and consumer electronics – including virtual reality headsets, augmented reality headsets, smart glasses, augmented reality smart devices and much more.Subscribers Only
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5G Strategies & Opportunities Report - 2017October 04, 2017The path to full 5G adoption is complicated and still evolving. While preliminary 5G standard specifications are expected in 2018, standards development and deployment is expected to reach into 2022 and beyond. Operators, device makers, infrastucture vendors, component and media companies must act now to develop their 5G strategies.Subscribers Only
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Mobile Messaging and Social Video App Strategies ReportAugust 29, 2017In a 2016 study of consumer smartphone behaviour in Europe, IHS Markit found that the vast majority of smartphone owners now regularly consume mobile video. Video’s role on mobile is spreading beyond simply content consumption, with video calls and group video chat, video messaging, and live broadcasting becoming increasingly common.Subscribers Only
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China drives mobile games growth; Market Monitor Q1 2017June 30, 2017Reported mobile games company revenues tracked in this report grew 27% year-on-year in Q1 2017, with Chinese companies NetEase and Tencent leading the way. Beyond these two Chinese leaders, the market was more challenging -with many Japanese companies reporting a decline in mobile games revenues and Western publishers reporting only modest growth.Subscribers Only
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Digital Assistants & Artificial Intelligence (AI) Report - 2017May 17, 2017Digital assistant and artificial intelligence (AI)-enabled services are gathering momentum across the technology, media and telecom industries. These services are creating new forms of user interface (UI) and require device makers, media companies, consumer platforms, service providers and smart home vendors to adapt and develop new strategies.Subscribers Only
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AI Everywhere: Mobile ecosystems trends at MWC 2017March 10, 2017AI was everywhere at Mobile World Congress 2017 with device makers, OS platforms, app developers, operators and vendors pushing a range of different solutions and AI-enabled experiences. Advertising, payments and billing, and location companies were also well presented at the mobile industry's annual event.Subscribers Only
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How to mature without letting the cool factor disappear: Snap’s post IPO challengeFebruary 23, 2017Snap reported 161m active users at the end of 2016 and a total of $404m annual revenues. Still in the early stages of monetisation, Snap's costs have also been growing as it expands its platform of content and services. This report analyses Snap's post-IPO growth potential and challenges.Subscribers Only
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New messaging app data in Mobile Media IntelligenceNovember 30, 2016IHS Markit has published new data covering monthly active users (MAU) for the leading over-the-top (OTT) messaging companies and the total number of active user accounts by country.Subscribers Only
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Mobile media and ecosystems trendsSeptember 22, 2016This presentation by Jack Kent - lead analyst for mobile media, apps and services - highlights current mobile app and ecosystem trends. It analyses how technology companies are using mobile apps, payments, games and messaging to acquire and monetise users. With a focus on European markets, it highlights the competition between device makers, over-the-top service provides, mobile operators and Asian and Western companies.Subscribers Only
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Spotify extends lead over Apple MusicSeptember 09, 2016Spotify has extended its lead in the on-demand music market reaching a total of 39m paying subscriptions at the end of August 2016. Its closest competitor Apple Music announced 17m paying subscriptions at the start of September. Apple Music has been growing rapidly since its launch in mid-2015: it passed 10m subscribers at the beginning of 2016 and added a further 5m paying customers by June; but Spotify has extended its lead, which has grown from around 18m in February 2016 to over 22m by September. Quarter-on-quarter and year-on-year Apple Music has been growing at a faster rate than Spotify, but form a much lower base.
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Nintendo extends mobile presence with Super Mario for iPhoneSeptember 08, 2016Nintendo unveiled Super Mario Run, its first full mobile game using its own IP, alongside the launch of Apple’s latest iPhone and Apple Watch devices. Available as a paid download, the app is already featured in Apple’s App Store where interested users can sign up to be notified when the title is launched. Super Mario Run features Nintendo’s best known character in an endless runner game with three modes including: simple courses; a rally challenge mode; and a “create your own kingdom” area. At the same event, Nintendo partner Niantic announced that it will bring its hugely popular Pokemon Go title to the Apple Watch.
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Video is the future of TV appsAugust 30, 2016Beyond video apps and services, many of the first wave of TV apps have been built out of existing smartphone apps. The TV apps environment presents developers with a number of new challenges.Subscribers Only
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Tencent acquires majority Supercell stake in record mobile games dealJune 21, 2016A group led by Chinese internet company Tencent has agreed to acquire an 84 percent stake in Finland-based mobile games developer Supercell for $8.6 billion. The stake, acquired from Japan’s Softbank, values Supercell at $10.2 billion. Following the close of the deal, Tencent expects to hold a voting interest worth 50 percent of the new controlling consortium. Supercell’s existing management will continue to lead the company.
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Wearable devices must evolve to fulfill the app opportunityMay 31, 2016The wearable apps market is plagued by uncertainty; the proliferation of smartwatch launches in 2014-2016 has not created a new market for dedicated wearable apps.Subscribers Only