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Channel Distribution DatabaseNovember 26, 2019Database of channel reach including free to air channels, pay TV channels and online subscriptions. The database also includes channel groups' platform strategies.Subscribers Only
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Channel Line-up & Availability DatabaseNovember 26, 2019Track the evolution of distribution strategies and content acquisition by operators across 60 countries. This database delivers continuously updated information on the availability and distribution of Pay-TV and Free-to-air channels across traditional broadcast and emerging online platforms.Subscribers Only
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Channel Revenue & Programming Spend DatabaseNovember 26, 2019Detailed information on channel revenue and program expenditure. Revenue data includes splits for carriage revenue, direct to consumer subscriptions and advertising. Programming data covers spend on original content, acquisitions and sport.Subscribers Only
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Movie & Sports Rights DatabaseNovember 26, 2019Database of key movie and sports rights, including past deals and announced upcoming relationships.Subscribers Only
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Pay TV & Online Video Report - Western Europe - 2019August 05, 2019The 2019 Western Europe Pay TV & Online Video Report provides in-depth insight into the pay TV and online subscription video markets of Western Europe. It includes comprehensive market-sizing data and detailed analysis of the key trends shaping the industry ... .Subscribers Only
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Netflix growth slows in Q2 2019 as it suffers its first domestic subscriber loss since 2011July 18, 2019Netflix’s Q2 2019 results have revealed subscriber growth was well under internal estimations. Netflix added just 2.70 million paying subscribers over the three-month period against the 5 million it forecasted in the previous quarterly report. Clients of our Intelligence Services can log in to view our analysis in full.Subscribers Only
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Mobile apps and games outlook: 2018June 11, 2018Mobile app store spending will pass $100bn by 2020 with Asia-Pacific accounting for the majority of revenues. South and Central America and Africa and the Middle East still lag behind, but will contribute the fastest growth as European and North American markets mature.Subscribers Only
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How can consumer platforms and ecosystems benefit from developing video?April 30, 2018This presentation, delivered by IHS analysts Jun Wen Woo at Broadband TV Connect Asia and Tom Morrod at Connected TV World, analyses the video strategies of leading technology platforms including Apple, Facebook, Google, Amazon,Tencent, Baidu, Alibaba, Line and Kakao.Subscribers Only
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Mobile World Congress 2018: Operators & consumer services analysisMarch 19, 2018Mobile World Congress 2018 was a relatively quiet year for consumer apps and services developments, with operators and network vendors instead focusing on accelerating 5G trials and early stage deployments. This analysis also includes the latest on AI and digital assistants, payments, and VR.Subscribers Only
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Sky and Netflix agree European partnershipMarch 01, 2018Pan-European pay TV operator Sky has announced a partnership with global OTT subscription service Netflix, to make Netflix available on its DTH and OTT platforms. Sky is to integrate Netflix into its advanced DTH set-top box Sky Q across all of its markets, starting with the UK and Ireland, via a new subscription TV package later this year.
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Immersive Computing - Consumer Augmented & Virtual Reality Report - 2018January 25, 2018Keep pace with emerging consumer spending for augmented reality and virtual reality technology. This report provides analysis of entertainment media, entertainment centers, and consumer electronics – including virtual reality headsets, augmented reality headsets, smart glasses, augmented reality smart devices and much more.Subscribers Only
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Netflix increases prices in the US and select WE countriesOctober 13, 2017•Netflix has increased its standard and premium tier prices in the US and across select countries in Western Europe. •IHS Markit believes that pricing will be rolled out across all affected territories within the next three months, with new prices starting at the latest in January 2018. •2018 will see the SVoD giant tipping the scales at just over $13bn in revenues.Subscribers Only
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How to mature without letting the cool factor disappear: Snap’s post IPO challengeFebruary 23, 2017Snap reported 161m active users at the end of 2016 and a total of $404m annual revenues. Still in the early stages of monetisation, Snap's costs have also been growing as it expands its platform of content and services. This report analyses Snap's post-IPO growth potential and challenges.Subscribers Only
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Amazon Prime Video is now available in over 200 countries around the worldDecember 15, 2016Amazon has made the Prime Video streaming service available worldwide, following the global launch of Netflix in January 2016. As of 14 December 2016, Amazon Prime Video was available in 200 countries, excluding China, Syria, Iran, and North Korea. In total, the launch encompasses 242 distinct geographical territories.Subscribers Only
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Spotify extends lead over Apple MusicSeptember 09, 2016Spotify has extended its lead in the on-demand music market reaching a total of 39m paying subscriptions at the end of August 2016. Its closest competitor Apple Music announced 17m paying subscriptions at the start of September. Apple Music has been growing rapidly since its launch in mid-2015: it passed 10m subscribers at the beginning of 2016 and added a further 5m paying customers by June; but Spotify has extended its lead, which has grown from around 18m in February 2016 to over 22m by September. Quarter-on-quarter and year-on-year Apple Music has been growing at a faster rate than Spotify, but form a much lower base.
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Nintendo extends mobile presence with Super Mario for iPhoneSeptember 08, 2016Nintendo unveiled Super Mario Run, its first full mobile game using its own IP, alongside the launch of Apple’s latest iPhone and Apple Watch devices. Available as a paid download, the app is already featured in Apple’s App Store where interested users can sign up to be notified when the title is launched. Super Mario Run features Nintendo’s best known character in an endless runner game with three modes including: simple courses; a rally challenge mode; and a “create your own kingdom” area. At the same event, Nintendo partner Niantic announced that it will bring its hugely popular Pokemon Go title to the Apple Watch.
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Netflix Global content strategyAugust 09, 2016Netflix executed its global expansion plan in a single step in January 2016 by launching in 130 new territories simultaneously. This report examines Netflix’s content consumption and content strategy.Subscribers Only
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Updated forecasts for Netflix Global subscribers and revenuesAugust 03, 2016IHS Markit have added annual forecasts for over 110 countries, including Russia, Poland, Turkey, Saudi Arabia, Hong Kong, South Korea, Indonesia, South Africa and othersSubscribers Only
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Tencent acquires majority Supercell stake in record mobile games dealJune 21, 2016A group led by Chinese internet company Tencent has agreed to acquire an 84 percent stake in Finland-based mobile games developer Supercell for $8.6 billion. The stake, acquired from Japan’s Softbank, values Supercell at $10.2 billion. Following the close of the deal, Tencent expects to hold a voting interest worth 50 percent of the new controlling consortium. Supercell’s existing management will continue to lead the company.
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Mobile Messaging Market Monitor Q4 2015: Top apps ended 2015 with over 4bn combined usersMarch 04, 2016Facebook and Tencent have taken a huge share of the messaging app user base. Both Facebook and Tencent have grown their lead over other messaging apps since 2011. Tencent follows closely by the number of users through WeChat and QQ. However, the majority of Tencent’s users are from China whereas Facebook has a more international audience.Subscribers Only