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Games Hardware Sales by Territory DatabaseDecember 09, 2019Games hardware sales database presents country-level data in a single, easy-to-use pivot file.Subscribers Only
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Games Hardware Sales Metrics Database - PremiumDecember 09, 2019Games console hardware sales data and forecasts. Metrics include sales volume, average sales price and sales value by geography.Subscribers Only
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Games-Related Mergers, Acquisitions & Investment Database - PremiumNovember 01, 2019M&A and investment database related to the games sector. Updated quarterly.Subscribers Only
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Games Content & Services by Territory DatabaseSeptember 19, 2019Games content and services database presents country-level data in a single, easy-to-use pivot file.Subscribers Only
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Smartphone & Tablet Games Apps Database - PremiumSeptember 19, 2019Smartphone and tablet games apps market data and forecasts across all monetization models and major app stores by geography.Subscribers Only
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Games Content & Service Spend by Distribution Type Database - PremiumSeptember 10, 2019Games content and service spend by major distribution type - physical and digital (split between console/PC digital and mobile). Data and forecasts are by territory.Subscribers Only
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The “Lite” experience: Tencent and PUBG Corp. seek to capitalize on under-served emerging games markets with low-spec offeringsSeptember 02, 2019Tencent’s PUBG Mobile Lite, which is optimized for lower-end smartphones with limited storage, has been in testing in Brazil and the Philippines since late 2018. It was rolled out to further territories in July, including India, where it quickly topped the app download charts.
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Console Games Sales & Service Metrics Database - PremiumAugust 30, 2019Console games market data and forecasts by platform and geography. Includes both physical and digital opportunity segmentation.Subscribers Only
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Games Addressable Market by Territory Database - PremiumAugust 30, 2019Games addressable market database presents country-level data in a single, easy-to-use pivot file.Subscribers Only
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Games Addressable Market Metrics Database - PremiumAugust 30, 2019Games addressable market data and forecasts by device or platform and geography. Devices and services covered include games consoles, smartphones, tablets, streaming set top boxes, connected TVs, Valve's Steam platform, PC households and VR Ready PCs.Subscribers Only
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PC Games Sales & Service Metrics Database - PremiumAugust 30, 2019PC games market data and forecasts across physical retail, digital retail and download, subscriptions, micro-transactions and pay per play monetization by territory. Includes segmentation for multiplayer online games and casual games markets.Subscribers Only
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Virtual Reality Games Database - PremiumAugust 02, 2019Virtual reality games market data and forecasts by headset brand and territory. Includes PC, console and smartphone segmentation.Subscribers Only
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Streaming Games Database - PremiumMay 30, 2019Streaming games market (also known as Cloud Gaming, Full Streaming or Video Streamed Games on Demand) annual data and forecasts by territory. Includes segmentation by monetization model and channel.Subscribers Only
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Immersive Computing - Consumer Augmented & Virtual Reality Report - 2018January 25, 2018Keep pace with emerging consumer spending for augmented reality and virtual reality technology. This report provides analysis of entertainment media, entertainment centers, and consumer electronics – including virtual reality headsets, augmented reality headsets, smart glasses, augmented reality smart devices and much more.Subscribers Only
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Garena files for US IPO to raise $696 millionOctober 11, 2017SEA, an online-gaming publisher in Southease Asia originally known as Garena, aims to raise as much as $696 million in its US-based initial public offering. The Singapore-based company established its business via PC game publishing namely League of Legends, FIFA Online 3 and Heroes of Newerth. Then it expanded out to include mobile gaming, e-commerce and mobile payment services in Southeast Asia and Taiwan. Tencent is the largest shareholder with a 40% stake.Subscribers Only
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Poland’s TVN acquires majority stake in games MCN, GamellotNovember 03, 2016Scripps Networks-owned, Polish TV broadcaster, TVN has bought a majority stake in Gamellot, a Polish-grown, games-dedicated Multi-Channel Network (MCN) launched in 2012, for an undisclosed amount. In their four years of operation, Gamellot has built a YouTube audience of 19 million subscribers, which generates 150 million views a year, across their 90+ YouTube channels. This is the first acquisition in the MCN space by a Polish broadcaster and strengthens TVN’s digital proposition.Subscribers Only
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Southeast Asia PC online games: 2015 market and industry review: PC games present overall decline when major publishers divert investment to mobile sectorDecember 18, 2015Southeast Asia is one of the fastest growing gaming markets in the world considering its large population as well as rapid growing Internet penetration. IHS, however, expects the growth to come mostly from mobile segment rather than traditional PC games market.Subscribers Only
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Games Market Monitor: Publisher Results and Competitor Comparison, CQ2 2015Games Market Monitor: Publisher Results and Competitor Comparison, CQ2 2015December 04, 2015Calendar Q3 2015 turned out to be a bit volatile for several of the publishers in our report. While large publishers Tencent, Activision Blizzard and NetEase all reported strong growth, Electronic Arts was down over the year ago period after taking a hit on currency exchange rates and not having a title comparable to The Sims 4 which launched in the third quarter last year.Subscribers Only