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Mobile apps and games outlook: 2018June 11, 2018Mobile app store spending will pass $100bn by 2020 with Asia-Pacific accounting for the majority of revenues. South and Central America and Africa and the Middle East still lag behind, but will contribute the fastest growth as European and North American markets mature.Subscribers Only
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Mobile Video Opportunities for OperatorsApril 23, 2018This report analyses mobile operator video strategies and opportunities, analysing the performance and strategies of the 25 leading operators globally. It also includes regional case studies and consumer survey analysis.Subscribers Only
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Immersive Computing - Consumer Augmented & Virtual Reality Report - 2018January 25, 2018Keep pace with emerging consumer spending for augmented reality and virtual reality technology. This report provides analysis of entertainment media, entertainment centers, and consumer electronics – including virtual reality headsets, augmented reality headsets, smart glasses, augmented reality smart devices and much more.Subscribers Only
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Major Home Appliance Market Report - 2017December 22, 2017The global major home appliance (white-goods) market estimated to be nearly 640 million units in 2016 is forecast to reach 850 million units in 2021. or 35% of the total home appliance market.Subscribers Only
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Blockchain opportunities in TMTDecember 08, 2017Blockchain is a distributed digital ledger technology which is used to record various types of transactions. As the underlying technology enabling Bitcoin, blockchain is currently being considered for a wide range of applications across many vertical markets, such as telecoms, music, games and advertising.Subscribers Only
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5G Strategies & Opportunities Report - 2017October 04, 2017The path to full 5G adoption is complicated and still evolving. While preliminary 5G standard specifications are expected in 2018, standards development and deployment is expected to reach into 2022 and beyond. Operators, device makers, infrastucture vendors, component and media companies must act now to develop their 5G strategies.Subscribers Only
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China drives mobile games growth; Market Monitor Q1 2017June 30, 2017Reported mobile games company revenues tracked in this report grew 27% year-on-year in Q1 2017, with Chinese companies NetEase and Tencent leading the way. Beyond these two Chinese leaders, the market was more challenging -with many Japanese companies reporting a decline in mobile games revenues and Western publishers reporting only modest growth.Subscribers Only
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How to mature without letting the cool factor disappear: Snap’s post IPO challengeFebruary 23, 2017Snap reported 161m active users at the end of 2016 and a total of $404m annual revenues. Still in the early stages of monetisation, Snap's costs have also been growing as it expands its platform of content and services. This report analyses Snap's post-IPO growth potential and challenges.Subscribers Only
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VR developers attract early stage investment: Mobile Games Q3 2016February 02, 2017The major mobile games companies which report quarterly mobile games revenues and are tracked in this report achieved a combined 22% year-on-year growth rate in Q3 2016. The quarter’s total revenues of $4.3bn compared with $3.5bn in the same quarter 2015.Subscribers Only
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US: Sprint joins crowded music market with 33% stake in TidalJanuary 24, 2017Softbank-owned US mobile operator Sprint has acquired a 33% in on-demand music service Tidal. Financial details have not been disclosed.Subscribers Only
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The power of mobile brands and advertising: Mobile Games H1 2016September 29, 2016Chinese companies Tencent and Netease were once again driving growth in the overall mobile games business in H1 2016. The total reported mobile games publisher revenues increased 31% year-on-year to reach a combined total of $8.6bn compared with $7.6bn for the same period in 2015.Subscribers Only
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Video is the future of TV appsAugust 30, 2016Beyond video apps and services, many of the first wave of TV apps have been built out of existing smartphone apps. The TV apps environment presents developers with a number of new challenges.Subscribers Only
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Wearable devices must evolve to fulfill the app opportunityMay 31, 2016The wearable apps market is plagued by uncertainty; the proliferation of smartwatch launches in 2014-2016 has not created a new market for dedicated wearable apps.Subscribers Only
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The future of mobile advertising is nativeMay 17, 2016This study, conducted by IHS and commissioned by Facebook Audience Network, provides the first market sizing and future projections of the in-app native advertising market across regions. While first party in-app native, like those seen on Facebook, will continue to be the largest revenue driver, third party in-app native will continue to grow, at an annual average rate of 70.7% and will account for 10.6% of all mobile display advertising at $8.9bn by 2020. However, the paths to adoption of native advertising vary for different types of mobile publishers. A flexible approach which puts the user experience at the heart of the advertising strategy is crucial for the success of native.Subscribers Only
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Reported publisher revenues up 29% in 2015: Mobile Games Market Monitor Q4 2015April 28, 2016 Subscribers Only
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Major Home Appliance Market Report - 2016March 28, 2016This report covers latest market data, trends, insights and analysis on the global major home appliance market, its devices, electronic components, technology segments and semiconductor content. ...Subscribers Only
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MWC 2016: Mobile innovations & ecosystem analysisMarch 09, 2016In this presentation IHS Technology analysts provide their views on the major announcements related to mobile payments, advertising, location and operator servces at Mobile World Congress.Subscribers Only
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Mobile Messaging Market Monitor Q4 2015: Top apps ended 2015 with over 4bn combined usersMarch 04, 2016Facebook and Tencent have taken a huge share of the messaging app user base. Both Facebook and Tencent have grown their lead over other messaging apps since 2011. Tencent follows closely by the number of users through WeChat and QQ. However, the majority of Tencent’s users are from China whereas Facebook has a more international audience.Subscribers Only
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Chinese mobile companies look to expand with Opera dealFebruary 23, 2016Norway-based mobile browser, app, and advertising company Opera recommends shareholders accept $1.2bn takeover offer. Chinese consortium including Qihoo and Kunlun Tech will aim to cross promote services internationally and in China.Subscribers Only
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Mobile Games Q3 2015: Mobile games video streaming apps attract interestDecember 18, 2015Japan’s Mixi remained the fastest growing mobile games publisher in Q3 2015, reporting revenues of $416m – up 116% on 2014. There were few changes at the top of the US charts as three titles dominated throughout the year.Subscribers Only