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Games Intelligence ServiceMake your move in the global games market with unrivaled data and insight. This service provides extensive data, analysis and forecasts for well-established games media and hardware, such as consoles, handhelds, digital games and subscription services, as well as for emerging areas, including eSports and virtual reality.Subscribers Only
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Games Hardware Sales by Territory DatabaseDecember 09, 2019Games hardware sales database presents country-level data in a single, easy-to-use pivot file.Subscribers Only
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Games Hardware Sales Metrics Database - PremiumDecember 09, 2019Games console hardware sales data and forecasts. Metrics include sales volume, average sales price and sales value by geography.Subscribers Only
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Games-Related Mergers, Acquisitions & Investment Database - PremiumNovember 01, 2019M&A and investment database related to the games sector. Updated quarterly.Subscribers Only
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Games Content & Services by Territory DatabaseSeptember 19, 2019Games content and services database presents country-level data in a single, easy-to-use pivot file.Subscribers Only
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Smartphone & Tablet Games Apps Database - PremiumSeptember 19, 2019Smartphone and tablet games apps market data and forecasts across all monetization models and major app stores by geography.Subscribers Only
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Games Content & Service Spend by Distribution Type Database - PremiumSeptember 10, 2019Games content and service spend by major distribution type - physical and digital (split between console/PC digital and mobile). Data and forecasts are by territory.Subscribers Only
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Console Games Sales & Service Metrics Database - PremiumAugust 30, 2019Console games market data and forecasts by platform and geography. Includes both physical and digital opportunity segmentation.Subscribers Only
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Games Addressable Market by Territory Database - PremiumAugust 30, 2019Games addressable market database presents country-level data in a single, easy-to-use pivot file.Subscribers Only
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Games Addressable Market Metrics Database - PremiumAugust 30, 2019Games addressable market data and forecasts by device or platform and geography. Devices and services covered include games consoles, smartphones, tablets, streaming set top boxes, connected TVs, Valve's Steam platform, PC households and VR Ready PCs.Subscribers Only
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PC Games Sales & Service Metrics Database - PremiumAugust 30, 2019PC games market data and forecasts across physical retail, digital retail and download, subscriptions, micro-transactions and pay per play monetization by territory. Includes segmentation for multiplayer online games and casual games markets.Subscribers Only
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Virtual Reality Games Database - PremiumAugust 02, 2019Virtual reality games market data and forecasts by headset brand and territory. Includes PC, console and smartphone segmentation.Subscribers Only
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Chinese box office down by 2.7% in first half of 2019July 11, 2019Cinema box office in China went down by 2.7% in the first half of 2019 to RMB31.2 billion ($4.5 billion). Cinema admissions decreased by a larger 10.3% to 808 million compared to the same period last year.
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Wanda plan to open 159 cinemas in the next three yearsJune 06, 2019Wanda Cinemas plans to build 159 cinemas with approximately 1,276 new screens in the next three years (2019-2021), following a plan to raise money through a bond issue.
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Streaming Games Database - PremiumMay 30, 2019Streaming games market (also known as Cloud Gaming, Full Streaming or Video Streamed Games on Demand) annual data and forecasts by territory. Includes segmentation by monetization model and channel.Subscribers Only
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Games Publisher Performance Metrics Database - PremiumApril 03, 2019Quarterly performance metrics for leading listed games publishers. Updated quarterly.Subscribers Only
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Bona Film Group wins official cinema circuit licence in ChinaMarch 27, 2019Bona Film Group has been issued a licence to become the 49th official cinema circuit in China. This is the first licence after the China Film Administration’s new policy was introduced on December 2018, to accelerate the construction of cinemas and promote the development of the film market in China.
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Box office in China grows by 9.1% in 2018February 15, 2019Box office revenue in China reached RMB60.9 bn in 2018, a 9.1% growth year-on-year, according to data from China Film Administration (former SARFT). In total, 1.716 bn cinema tickets were sold during the year, up from 1.62 bn in 2017.
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Cinema Industry in China - Dynamic Market Tracker 2017April 13, 2018Latest market trends, insights and data in the Chinese cinema market.Subscribers Only
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Immersive Computing - Consumer Augmented & Virtual Reality Report - 2018January 25, 2018Keep pace with emerging consumer spending for augmented reality and virtual reality technology. This report provides analysis of entertainment media, entertainment centers, and consumer electronics – including virtual reality headsets, augmented reality headsets, smart glasses, augmented reality smart devices and much more.Subscribers Only