Selected Clear All
By Attribute
- Research Type
- Research by Market
- Category
-
- Analyst
- Geography
-
- Date Published
- Services
-
Games Hardware Sales by Territory DatabaseDecember 02, 2019Games hardware sales database presents country-level data in a single, easy-to-use pivot file.Subscribers Only
-
Games-Related Mergers, Acquisitions & Investment Database - PremiumNovember 01, 2019M&A and investment database related to the games sector. Updated quarterly.Subscribers Only
-
Games Content & Services by Territory DatabaseSeptember 19, 2019Games content and services database presents country-level data in a single, easy-to-use pivot file.Subscribers Only
-
Smartphone & Tablet Games Apps Database - PremiumSeptember 19, 2019Smartphone and tablet games apps market data and forecasts across all monetization models and major app stores by geography.Subscribers Only
-
Games Addressable Market by Territory Database - PremiumAugust 30, 2019Games addressable market database presents country-level data in a single, easy-to-use pivot file.Subscribers Only
-
Games Addressable Market Metrics Database - PremiumAugust 30, 2019Games addressable market data and forecasts by device or platform and geography. Devices and services covered include games consoles, smartphones, tablets, streaming set top boxes, connected TVs, Valve's Steam platform, PC households and VR Ready PCs.Subscribers Only
-
Tabikaeru is latest casual games app proving a success with non-gamers in ChinaFebruary 01, 2018Tabikaeru is a freemium mobile game developed by the Japanese company Hit-Point. The game centers on a frog travelling around Japan and sending back snapshots or mementos of its trip. The main gameplay is that players grow and collect clover in a virtual courtyard as in-game currency to afford the frog’s journey. The game, in Japanese only, has risen to the top of the free apps in Apple’s App Store in China, Taiwan and Japan.Subscribers Only
-
Games Market Monitor: Publisher Results and Competitor Comparison, CQ2 2015Games Market Monitor: Publisher Results and Competitor Comparison, CQ2 2015December 04, 2015Calendar Q3 2015 turned out to be a bit volatile for several of the publishers in our report. While large publishers Tencent, Activision Blizzard and NetEase all reported strong growth, Electronic Arts was down over the year ago period after taking a hit on currency exchange rates and not having a title comparable to The Sims 4 which launched in the third quarter last year.Subscribers Only
-
Viber turns to games for platform expansionDecember 17, 2014Rakuten-owned instant messaging and VoIP service Viber has expanded its app with the addition of Viber Games.
-
Capcom's full-year results: Keeping key IP closer to homeMay 08, 2013Capcom has disclosed its results for fiscal year ending March 2013, seeing a slight year-on-year increase in revenues for its non-arcade games business at 63bn yen, but accompanied by underwhelming sales for some key game franchises. Operating income fell
-
Top Notebook ODMs Off to a Wobbly Start of 2013 as Shipments FalterA slow first quarter is in store, with Ultrabooks then kicking in later in the year to revive ODM productionFebruary 19, 2013
The world’s top notebook PC original design manufacturers (ODM) will endure a bleak first quarter and generally slow first half in 2013, before prospects improve later in the year because of stronger expected sales of Ultrabooks and other ultrathin mobile computers, according to an IHS iSuppli PC Dynamics market brief from information and analytics provider IHS.
Notebook PC shipments from the Top 5 ODMs are forecast to reach some 35.2 million units during the first quarter, down 12 percent from 40.1 million in the fourth quarter of 2012.
All based in Taiwan, the Top 5 notebook ODMs are employed by original equipment manufacturers (OEM), which make use of the ODMs on an outsourced or contract manufacturing basis in order to make computers that are then branded by the OEM to sell to the public. The key strengths of Taiwanese notebook ODMs include low manufacturing cost, flexibility, quick response and high vertical integration—qualities that most major notebook OEMs are keen to leverage in the design and manufacture of their own branded products.