Selected Clear All
By Attribute
- Research Type
- Research by Market
- Category
-
- Analyst
- Geography
-
- Date Published
- Services
-
-
Games Hardware Sales by Territory DatabaseDecember 09, 2019Games hardware sales database presents country-level data in a single, easy-to-use pivot file.Subscribers Only
-
Games Hardware Sales Metrics Database - PremiumDecember 09, 2019Games console hardware sales data and forecasts. Metrics include sales volume, average sales price and sales value by geography.Subscribers Only
-
Games-Related Mergers, Acquisitions & Investment Database - PremiumNovember 01, 2019M&A and investment database related to the games sector. Updated quarterly.Subscribers Only
-
Games Content & Services by Territory DatabaseSeptember 19, 2019Games content and services database presents country-level data in a single, easy-to-use pivot file.Subscribers Only
-
Smartphone & Tablet Games Apps Database - PremiumSeptember 19, 2019Smartphone and tablet games apps market data and forecasts across all monetization models and major app stores by geography.Subscribers Only
-
Games Content & Service Spend by Distribution Type Database - PremiumSeptember 10, 2019Games content and service spend by major distribution type - physical and digital (split between console/PC digital and mobile). Data and forecasts are by territory.Subscribers Only
-
Console Games Sales & Service Metrics Database - PremiumAugust 30, 2019Console games market data and forecasts by platform and geography. Includes both physical and digital opportunity segmentation.Subscribers Only
-
Games Addressable Market by Territory Database - PremiumAugust 30, 2019Games addressable market database presents country-level data in a single, easy-to-use pivot file.Subscribers Only
-
Games Addressable Market Metrics Database - PremiumAugust 30, 2019Games addressable market data and forecasts by device or platform and geography. Devices and services covered include games consoles, smartphones, tablets, streaming set top boxes, connected TVs, Valve's Steam platform, PC households and VR Ready PCs.Subscribers Only
-
PC Games Sales & Service Metrics Database - PremiumAugust 30, 2019PC games market data and forecasts across physical retail, digital retail and download, subscriptions, micro-transactions and pay per play monetization by territory. Includes segmentation for multiplayer online games and casual games markets.Subscribers Only
-
Virtual Reality Games Database - PremiumAugust 02, 2019Virtual reality games market data and forecasts by headset brand and territory. Includes PC, console and smartphone segmentation.Subscribers Only
-
Streaming Games Database - PremiumMay 30, 2019Streaming games market (also known as Cloud Gaming, Full Streaming or Video Streamed Games on Demand) annual data and forecasts by territory. Includes segmentation by monetization model and channel.Subscribers Only
-
Games consoles as media consumption devicesOctober 04, 2018The IHS Markit Connected Devices and Media Consumption service combines the Connected Devices database with consumer surveys to not only track device ownership but provide insights into consumers use of devices. In this report we examine the use of Games consoles as video consumption devices.Subscribers Only
-
Tabikaeru is latest casual games app proving a success with non-gamers in ChinaFebruary 01, 2018Tabikaeru is a freemium mobile game developed by the Japanese company Hit-Point. The game centers on a frog travelling around Japan and sending back snapshots or mementos of its trip. The main gameplay is that players grow and collect clover in a virtual courtyard as in-game currency to afford the frog’s journey. The game, in Japanese only, has risen to the top of the free apps in Apple’s App Store in China, Taiwan and Japan.Subscribers Only
-
Immersive Computing - Consumer Augmented & Virtual Reality Report - 2018January 25, 2018Keep pace with emerging consumer spending for augmented reality and virtual reality technology. This report provides analysis of entertainment media, entertainment centers, and consumer electronics – including virtual reality headsets, augmented reality headsets, smart glasses, augmented reality smart devices and much more.Subscribers Only
-
Games Market Monitor: Publisher Results and Competitor Comparison, CQ2 2015Games Market Monitor: Publisher Results and Competitor Comparison, CQ2 2015December 04, 2015Calendar Q3 2015 turned out to be a bit volatile for several of the publishers in our report. While large publishers Tencent, Activision Blizzard and NetEase all reported strong growth, Electronic Arts was down over the year ago period after taking a hit on currency exchange rates and not having a title comparable to The Sims 4 which launched in the third quarter last year.Subscribers Only
-
Google announces closure of once-popular social network, OrkutJuly 04, 2014Google has announced the closure of its ten-year-old social network, Orkut. Due to shutter at the end of September, the move has been effected alongside with the cessation of a number of other ailing services.Subscribers Only
-
Sony and low cost projectorsDecember 11, 2013Sony is launching a new low-cost 4K projector in early 2014 aimed at independent cinemas with smaller screens. The SRX-R510P is building on the already existing R515P, which came out for smaller screens...
-
Capcom's full-year results: Keeping key IP closer to homeMay 08, 2013Capcom has disclosed its results for fiscal year ending March 2013, seeing a slight year-on-year increase in revenues for its non-arcade games business at 63bn yen, but accompanied by underwhelming sales for some key game franchises. Operating income fell
-
Apple's results demonstrate where it has sustainable differentiationApril 23, 2013Apple reported its results first the first calendar quarter of 2013. Operational metrics remains strong while financial performance slipped very slightly.IHS believes Apple has four assets that will deliver sustainable differentiation in the future, notab