Selected Clear All
By Attribute
- Research Type
- Research by Market
- Category
-
- Analyst
- Geography
-
- Date Published
- Services
-
-
Smartphone Intelligence Service - PremiumGet actionable recommendations for navigating the rapidly evolving global smartphone industry. This service builds upon our standard service – which includes our proprietary Smartphone Model Market Tracker, Handset Database and Handset Specification Database – with access to our Smartphone Active Installed Base Databases that detail the active installed base of smartphones by model, feature and country and much more.Subscribers Only
-
X019: Latest Project xCloud expansion underlines Microsoft’s core strengthsNovember 15, 2019As competition in the cloud gaming sector continues to heat up, Microsoft is taking a more aggressive, although well-planned, approach to testing and rolling out its own Project xCloud game streaming preview. The X019 announcements underline Microsoft’s core strengths in infrastructure, service delivery and content.
-
Project xCloud: Microsoft scales up testing of cloud gaming solutionSeptember 24, 2019Microsoft announces start of its public test for its cloud gaming solution Project xCloud
-
5G services launch in Korea and the USApril 08, 2019The three major carriers in Korea, SK Telecom, Korea Telecom and LG U+. officially started 5G service at mid-night of 3 April. In the US, Verizon followed suit - also on 3 April. The Korean roll out is much broader than Verizon's in the US, in terms of coverage, device support and data plan options.Subscribers Only
-
Nexon cancels development of Titanfall OLJuly 17, 2018The freemium version of Titanfall was designed exclusively for Asian markets with development handled by Nexon GT, specifically the team responsible for Sudden Attack. The agreement to cancel Titanfall OL was co-announced by EA and Nexon, while the was still in closed-beta testing and yet to have been officially launched. The two companies will continue to work on FIFA Online 4, as well as new products.
-
Samsung looks to innovative S9 camera to energize Galaxy S smartphone salesFebruary 25, 2018Samsung is packing its main innovative push into the cameras of its latest flagship Galaxy S devices. With the new super slow motion video capture, Samsung has improved on previous industry attempts to commercialize this feature. The Galaxy S9 and S9 Plus are strong handset designs which evolve from 2017’s excellent S8. They are markedly different in camera quality and display size from the two to three year old smartphones potential customers own now which should boost upgrades. However, consumers may delay purchase because of rising flagship prices.
-
Games Market Monitor: Korean Publisher Performance in Q3 2017 and Q4 OutlookDecember 18, 2017Nexon continues to enhance its lead in Q3 2017, capturing 64% share of the entire PC games business. This was due to the consistently strong performance of Dungeon & Fighter (DNF) in China, supported by the implementation of updates relating to Chinese National Day.Subscribers Only
-
Games Market Monitor: Korean Publisher Performance in Q2 2017 and Q3 OutlookOctober 12, 2017Nexon continues to maintain its lead in Q2 2017, capturing 58% share of the whole PC games business. This was due to poor performance from its major competitors, who were affected by seasonality and occupied by mobile.Subscribers Only
-
Samsung re-launches its signature innovation brand with Note 8 smartphoneAugust 23, 2017The Galaxy Note 8 demonstrates Samsung’s confidence in its design expertise because of the strong similarities between the Note 8 and the Galaxy S8 and S8+. Samsung’s decision to launch the Note across all regions means the Note 8 should be the most successful Note smartphone for at least three years. IHS Markit expects the Note 8 Bill of Materials (BOM) cost will exceed those of all previous generations of Note models from Samsung.
-
Games Market Monitor: Korean Publisher Performance in Q1 2017 and Q2 OutlookJune 27, 2017As in 2016, Nexon grew its lead in Q1 2017, capturing 71% share of the whole PC games business. This was due to the strong performance of Dungeon & Fighter (DNF) in China.Subscribers Only
-
Games Market Monitor: Korea PC Online Games Market, 2016May 22, 2017Total consumer spend within the Korean PC online gaming market was KRW 2,718 billion ($2.34billion) in 2016, representing a decrease of 1.6% year-over-year.Subscribers Only
-
Samsung seeks to reestablish its reputation for innovation with “infinity display” Galaxy S8March 29, 2017The S8 and S8+ are visibly differentiated smartphones because of their large Samsung displays, tiny bezels, and fast chipsets which all play to Samsung group’s competitive strengths. Samsung’s initial Bixby AI implementation falls short of its goal of being a comprehensive AI assistant because of weak app integration and limited voice compatibility. Provided Samsung can manufacture sufficient volumes of S8 and S8 + smartphones, and has no new reliability issues, the S8 will be a success for Samsung. The strong industrial design will support the Samsung brand and provide a foundation for Samsung’s ecosystem ambitions with VR, Bixby AI, and enterprise offerings.
-
Games Market Monitor: Korean Publisher Performance, Q4 2016 and Q1 2017 OutlookMarch 03, 2017NCSOFT saw significant growth from the domestic Korean market, with major contribution from Lineage, while other titles delivered flat performance or declined.Subscribers Only
-
Games Market Monitor: Korean Publisher Performance, Q3 2016 and Q4 OutlookDecember 07, 2016As expected, NCSOFT saw its revenue decline in Q3, when flagship titles Lineage and Blade & Soul (B&S) performed poorly thanks to lessened in-game promotional activity driving sales.Subscribers Only
-
Games Market Monitor: Korean Publisher Performance, Q2 2016 and Q3 OutlookSeptember 02, 2016As in 2015, Nexon’s lead has once again lessened, with Q2 market share of 47% of the whole PC games business. This downturn in revenue was partly due to a seasonal quiet time in both China and South Korea.Subscribers Only
-
Video is the future of TV appsAugust 30, 2016Beyond video apps and services, many of the first wave of TV apps have been built out of existing smartphone apps. The TV apps environment presents developers with a number of new challenges.Subscribers Only
-
Samsung S7 range evolution, not revolution, is at the heart of improved 2016 revenuesJuly 28, 2016Samsung announced its Q1'16 earnings results today, 50.94 trillion KRW revenue and 8.14 trillion KRW operating profit which makes 16.0% operating margin rate. The handset business of Samsung has been showing constant growth in unit volumes. However, both revenue and operating profit have declined. Mobile division which includes handset business unit recorded 26.07 trillion KRW in revenue. Operating profit of IM(IT and Mobile) group recorded 4.32 trillion KRW, which makes 16.3% operating margin. This is the highest operating margin since Q3’14.
-
Games Market Monitor: Korean Publisher Performance, Q1 2016 and Q2 OutlookJune 22, 2016As during 2015, Nexon enhanced its leading role in Q1 2016, capturing 57% share of the whole PC games business due to the strong performance of Dungeon & Fighter in China.Subscribers Only
-
Smart Nokia phone strategy dances around Microsoft’s exit from the featurephone businessMay 18, 2016Microsoft sold its featurephone business unit to HMD and Foxconn for $350m. HMD also acquired the licence to produce Nokia branded smartphones and tablets, finalising Nokia's return to the smartphone market after selling that business to Microsoft in 2014.Subscribers Only
-
Games Market Monitor: Korean Publisher Performance, Q4 2015 and Q1 2016 OutlookMarch 22, 2016Compared to generally flat or declining revenues experienced in Q3 by the domestic market, many publishers enjoyed an uptick in Q4. This was due to the Korean Thanksgiving (the biggest holiday of the year), plus some deregulation on web-based board & card games.Subscribers Only