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Console hardware: Q3 2018 updateNovember 15, 2018Sales of TV and hybrid (Nintendo Switch) console hardware to consumers improved year-on-year in the third quarter. In the first half of 2018 console hardware had grown year-on-year by 2.8% but the last quarter has pushed the first three quarters’ year-on-year growth to 3.4%. This is a subscriber only update. Please login for details.Subscribers Only
All aboard the cloud gaming train: Microsoft reveals details of its Project xCloud initiativeOctober 08, 2018Microsoft has revealed details of its cloud gaming initiative – codenamed Project xCloud – which will start testing in 2019 and be based on Microsoft-designed Xbox One hardware blades sitting in server racks in select Microsoft Azure locations around the world.
Cloud Gaming: Google Reveals Project Stream TestOctober 02, 2018Google has revealed its cloud gaming initiative Project Stream which runs high-end PC games from GPU instances in the cloud through its Chrome browser. It has launched a field test of the technology to a limited number of participants based in the US using Ubisoft's latest installment in the Assassin's Creed franchise - Assassin's Creed: Odyssey - as the test game.
Console hardware: 1H 2018 hardware sales show console market in good healthAugust 28, 2018The console market is in good health, growing in the first six months of the year in unit sell-through terms by 4 per cent compared to the same period in 2017. Q2 sales volume grew by 6.3 per cent compared to growth in Q1 of 2.9 per cent.Subscribers Only
Sony PlayStation ChinaJoy Press Conference 2018: China Hero Project Plays Key RoleAugust 02, 2018Sony held a PlayStation press conference during Asia biggest games conference, ChinaJoy, to present a series of blockbuster games ready for its PS4 console and the Chinese market.
Games console market 2017: Nintendo drives market to 18 per cent growthMarch 07, 2018Analysis and performance data for the 2017 games console market. While Sony remains dominant, Nintendo's Switch launch drove the market to its best performance since 2011.
Console market 2017 - Hardware and Physical Software OverviewFebruary 19, 2018This end of 2017 analysis looks at the World performance of console hardware and software. Note this is a subscriber only update; please login to view.Subscribers Only
Console hardware sales performance Q3 2017November 22, 2017Analysis of TV and handheld console performance in Q3 2017 and the first 9 months of 2017. This is a client only insight. Please login to view.Subscribers Only
China Joy: Fewer VR companies exhibit, but quality improvesJuly 31, 2017Compared to last year, the number of VR related companies for China Joy in 2017 is reduced. It’s true that the reduction of VR investment and shut-down of diverse VR start-ups implies that this popular topic is cooling down and the remaining companies have to face further challenges. We realize that few companies announce the release of updated hardware with significant technology progress. Most companies focus on innovative content release and enhanced gameplay experience in VR venues.Subscribers Only
China - Largest Games Market Continues Its Growth StoryJune 28, 2017Data, commentary and analysis of the Chinese games market in 2016 and outlook for 2017.
E3 2017: Sony Leans on PSVR to Drive Exclusive Content MessageJune 13, 2017Comments and analysis on Sony's E3 2017 press event.
Sony Dominates 2016 Console Market With 57% Share of World Market ValueMarch 16, 2017Analysis of the 2016 World games console market and expectation for 2017.
Games Hardware Results Q1 2016: Overall Sales Volume DeclineMay 12, 2016This insight covers analysis of games hardware sales in Q1 2016 and compares sales volumes with 2015's performance.Subscribers Only
Games Console Hardware Q3 2015 Year-To-Date Sales AnalysisNovember 09, 2015Analysis of year-to-date and first nine month games console hardware sales by platform and key territories. This is a client only update. Please sign in for the full analysis.Subscribers Only
Japan – Summer 2015 games hardware and software activitySeptember 16, 2015Analysis of recent Japan console games market trends.Subscribers Only
E3 2015 RevisitedJune 26, 2015The dust has settled from E3 2015, and it's clear that this was one of the better shows in recent times. Both Microsoft and Sony focused on what they do best: games. And Nintendo stuck to what it does best, family focused gaming. However, the Microsoft/Sony press event horse-race has been covered ad infinitum so let’s take a different route.Subscribers Only
Sony Computer Entertainment Snaps up OnLive AssetsApril 15, 2015On April 2, 2015 streaming games company OnLive announced that Sony Computer Entertainment, Inc. will acquire key assets of OnLive including its U.S. and foreign patent portfolio.
Stellar September Leads to Games Hardware Forecast Revision - Q3 2014 Games Hardware in PAL RegionNovember 11, 2014Client-only insight examining Q3 2014 games hardware performance in the PAL sales region. The PAL sales region includes EMEA, Australia, New Zealand and some South Asian territories. Please login to view the full insight.Subscribers Only
Games hardware sales H1 2014August 11, 2014The IHS games team reviews first half sales of games hardware across the major global sales territories and provides details on 2014 changes to forecasts. This is a client only insight - please login to access the full analysis or contact the IHS sales team for more details.Subscribers Only
PlayStation Now beta rental pricing reveals challenges of monetising streamed gamesJune 24, 2014Sony's PlayStation Now streaming service is currently in beta and recently it added pricing for game rentals. At present there is no purchase option, just a mixture of rental time and costs from a few hours up to 90 days.