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Games Market Monitor: Korean publisher performance in Q3 2018 and Q4 outlookFebruary 01, 2019Nexon maintains its lead in Q3 2018, growing to capture a 66% share of the entire PC games business in South Korea. This was due to consistently strong performance from Dungeon & Fighter (DNF) in China, driven by the introduction of new in-game events, the revenue from which will be weighted more to Q4.Subscribers Only
Games Market Monitor: Taiwan Online Games MarketDecember 19, 2018Taiwan is one of the fastest-growing gaming markets in the world, albeit of a relatively small population. We expect this growth will stem from the mobile segment rather than the traditional PC-online games market.Subscribers Only
Tencent’s Q3 2018 performance: Other revenue streams replace games to drive growthNovember 14, 2018Tencent posted total revenue of RMB 80.6billion ($11.7million) for the third quarter with a yearly growth of 24%. Advertising, cloud service and video subscriptions have become Tencent’s main revenue growth driver while its games business suffered revenue loss under stricter regulations by authorities in mainland China to limit negative impact on children.
Games Market Monitor: Korean publisher performance in Q2 2018 and Q3 outlookNovember 13, 2018Major publishers were affected by seasonality and lacked any new releases to spur growth in Q2, resulting in stagnant performances, or even declines. Nexon maintained its lead, capturing 56% of the whole PC games business mainly due to underwhelming performance from its competitors.Subscribers Only
Blizzard will co-develop Diablo Immortal with NetEaseNovember 06, 2018Blizzard announced at last week's Blizzon event that it will partner NetEase to develop Diablo Immortal, a mobile massively-multiplayer RPG based on the Diablo IP for Android and iOS devices. Despite the availability of Hearthstone across PC and mobile platforms, this is Blizzard’s first game designed exclusively for mobile devices. The company confirmed that Diablo Immortal features new storylines that connect the end of Diablo 2 and the beginning of Diablo 3, and will include iconic Diablo character classes.
Games Market Monitor: China Publisher Performance in Q2 2018 and Q3 outlookNovember 06, 2018Tencent’s PC and mobile segment displayed significant decline this quarter, with a decrease of 10.8% and 18.9%, respectively, but the company successfully maintain its 70% market share.Subscribers Only
Mainland China: Tencent closes popular poker game to comply with regulationsSeptember 11, 2018Tencent announced it will shut down its Everyday Texas Hold’em poker game on September 25 and start to issue refunds to players or convert the in-game currency to other Tencent games. The company’s spokesperson suggested that the move was aimed at diverting more resources to other games in its pipeline rather than a response to the intensifying government policy on online games industry.
ChinaJoy: Seeking opportunities in the face of strict censorshipAugust 07, 2018The Chinese PC online-gaming market experienced a minor yearly increase of 3.2% in 2017, and that growth was entirely driven by Tencent’s legacy titles and Kingsoft’s JX 3 series. The PC games business of other major publishers suffered significant decline. PUBG, meanwhile managed to sell 17 million copies in China via Steam even before the game had been officially launched in the country, highlighting how battle-royale games have replaced MOBA in terms of market attention and industry investment.
Sony PlayStation ChinaJoy Press Conference 2018: China Hero Project Plays Key RoleAugust 02, 2018Sony held a PlayStation press conference during Asia biggest games conference, ChinaJoy, to present a series of blockbuster games ready for its PS4 console and the Chinese market.
Games Market Monitor: China Publisher Performance in Q1 2018, and Q2 OutlookJuly 18, 2018Tencent’s PC segment displayed strong recovery this quarter, with an increase of 18.4%, expanding its market share to 71%. Dungeon & Fighter (DNF) was the main growth driver thanks to a Lunar New Year update.Subscribers Only
Games Market Monitor: Korean publisher performance in Q1 2018 and Q2 outlookJuly 17, 2018As expected, Nexon’s main growth driver in Q1 was the PC version of Dungeon & Fighter (DNF) in China, thanks to the recent Lunar New Year update during Chinese New Year holiday.Subscribers Only
Nexon cancels development of Titanfall OLJuly 17, 2018The freemium version of Titanfall was designed exclusively for Asian markets with development handled by Nexon GT, specifically the team responsible for Sudden Attack. The agreement to cancel Titanfall OL was co-announced by EA and Nexon, while the was still in closed-beta testing and yet to have been officially launched. The two companies will continue to work on FIFA Online 4, as well as new products.
WeGame's global release illustrates Tencent's strategic ambition in games distributionJuly 11, 2018Tencent is building a international version of its PC games distribution platform WeGame, which, for the first time, will put it in direct competition with Valve's Steam platform in markets outside of China. Tencent strategic target is to build its distribution capability outside of China. Meanwhile, Valve's Steam is not officially available in China, but it serves gamers on the mainland from its Hong Kong servers and many games are localised into simplified Chinese to attract Chinese buyers.
Valve partners Perfect World to bring Steam to ChinaJune 13, 2018Perfect World announced that is working on ‘Steam China’, which indicates an upcoming official launch for the platform in China. According to the agreement, Perfect World will actively promotion the launch and marketing of Steam China, while Valve is to cover software authorization and tech support.Subscribers Only
Video-streaming platform Huya files for IPO in the USMay 21, 2018Huya has successfully completed an IPO on the New York Stock Exchange, raising $180 million. This comes after the company received a round of investment totaling $462 million, led by Tencent, just back in March 2018.
Tencent UP 2018 Conference: Fornite officially coming to ChinaApril 25, 2018As announced at its UP2018 conference, Tencent is to invest $16 million in Fortnite-related esports in China. The company has already secured a licensing partnership with BlueHole, the creator of Fortnite's main competitor, Publisher Unknown's Battlegrounds (PUBG), but its China release is delayed.Subscribers Only
Games Market Monitor: China Publisher Performance in Q4 2017 and full year reviewApril 10, 2018Tencent’s PC segment delivered poor performance for the quarter, with a decline of 11.6%, but the company retained its leading position with 65% market share. With its focus on the mobile market, the lack of any new hit releases for PC suggests that Dungeon&Fighter (DNF) and League of Legends (LoL) will remain the main revenue sources.Subscribers Only
Games Market Monitor: Korean publisher performance in Q4 2017 and full year reviewMarch 23, 2018NCSOFT's Lineage usually performs well on PC, but the ongoing transferral of its loyal users to the mobile version has led it to deliver a weak quarter. However, thanks to Guild Wars 2's contributions, NCSOFT maintained growth across the PC gaming sector.Subscribers Only
Mobile title Vainglory becomes part of Alibaba's WESG lineupMarch 19, 2018Super Evil Megacorp, the developer of Vainglory, has announced it will partner Alisports, the sports branch of Alibaba Group. Alisports formed the World Electronic Sports Games (WESG) in 2016, revealing ambitions to build itself a global presence in the esports industry. Vainglory will join other titles - namely CS:GO, Dota 2, Hearthstone and StarCraft 2 - to become part of the WESG2018 lineup.
Tencent invests in Douyu and Huya to dominate Chinese esports streaming sectorMarch 11, 2018Huya announced it raised $461.6million in its latest series B funding round which was led by Tencent on Mar 9. And its major rival Douyu received investment of $632million from Tencent as well. The two streaming platforms hold leading positions in the Chinese eSports streaming markets.