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Analyst Insights View All (5,361)
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February 22, 2019
CGR and Majid Al Futtaim’s VOX Cinemas have announced a partnership to bring ICE, the Premium Large Format offering by CGR, to cinemas in the Middle East. The first three territories where ICE will be available will be Saudi Arabia, Kuwait and the United Arab Emirates. Each ICE room has been reported to require €1M investment.
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February 22, 2019
Two new global PLF (premium large format) brands have launched in Q1 2019 further intensifying market competition in the developing PLF cinema market. Digital technology company, Sony, has launched a new PLF system known as Sony Digital Cinema which will see the company enter into direct competition with Imax and Dolby Cinema for the first time.
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Holistic, global view of the rapidly evolving advertising and marketing terrain. The only product of global scope and reach to cover in detail established media including cinema, magazines, newspapers, radio and television; as well as the
emerging, digital-driven landscape of mobile and online platforms.
Broadband Media Intelligence provides detailed, constantly updated company and market information on the broadband access and online entertainment industries of 50 markets worldwide.
Providing the complete picture of the global channel and programming content industry with detailed market sizing metrics including revenues for TV channels
and online services at worldwide and country levels, segmented by advertising revenues, public funding, carriage fees and direct-to-consumer subscriptions.
The trusted source for comprehensive market intelligence. Delivers cogent analysis of performance metrics for specific companies and regions via accurate and methodically updated market data, focused insights and timely forecasts, based on a thorough knowledge of the cinema world.
The trusted source for comprehensive market intelligence. Provides the most granular analysis of cinema sites, screens and premium technology choices by the 80+ largest cinema exhibitors in the world outside China.
This Service (formerly called "Broadband Technology Intelligence Service") provides time-critical information on the technical aspects of the connected home, ranging from broadband access to online video distribution and domestic hardware.
"Must have" analysis of the major consumer technology platforms and ecosystems and how they are transforming the digital world.
IHS Markit Consumer Research - Devices, Media & Usage Intelligence Service - Premium combines key addressable market information with in-depth consumer survey data and analysis to provide unparalleled coverage of connected devices and media consumption.
Complete and up-to-date market data, information and analysis on the global interactive leisure software marketplace. Coverage includes well-established games markets such as consoles and handhelds, digital games and subscription services, as well as emerging areas including eSports and virtual reality. Also provides extensive visibility into the Asia games markets.
Comprehensive coverage of the games sector, providing ongoing access to a continuous flow of research across geographies, topics and platforms. Coverage includes a tactical by territory view of games content and games
hardware opportunities by each and every segment of the market with Industry competitive dynamics including: company and title performance, content pricing, funding and acquisition analysis.
Premium service available to IHS Markit Technology clients subscribing to all TV Intelligence, Video Intelligence and Broadband Media Intelligence Services. Includes key metrics for 14 distribution channels across 38 individual countries and 8 regional totals, offering the most complete picture available of the paid-for home entertainment market.
Full analysis of emerging markets and the fast-rising digital audience around the world, with forecasts for over 100 countries. Metrics cover all parts of a multiplay offering, including mobile, pay TV, fixed broadband and voice.
The IHS Markit TV & Online Video Intelligence Service - Premium provides key metrics for video distribution across TV and online video platforms for over 100 individual countries and eight regional totals, offering clients the most complete picture of video consumption available.
Critical research that leverages long-standing relationships with operators in over 70 markets, resulting in the only truly comprehensive source of television market intelligence available anywhere in the world.
The IHS Markit TV Sets Intelligence Service offers extensive analysis of the trends driving today's TV set market. Maintained by an experienced team of regional industry experts, the service helps you gain a better understanding of the dynamics in today's global TV market.
IHS TV Sets Intelligence Service - Premium offers extensive analysis of the trends driving today's TV set market. Maintained by an experienced team of regional industry experts, the service helps you gain a better understanding of the dynamics in today's global TV market.
Detailed, in-depth coverage of the US home entertainment market and its globally influential trends. Also includes key US video market data and forecasts on spending, revenue and sales, accompanying critical analyst insights and reports.
Video UX Technology allows vendors, media companies, institutional investors, and strategic investors to benchmark competitor activity, track the flow capital in the market, and understand where value-creation is taking place across front-end and UX-related technologies.

Reports View All (1,498)
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February 22, 2019
Tencent is the first games company in China to introduce compulsory real-ID verification and face recognition processes to its games, for Honor of Kings (to be extended to other titles in the near future), to further limit the ways in which its games can be accessed by minors.Subscribers Only
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February 22, 2019
Nearly one-third of new net screen growth came from building new cinemas and screens in the period from Q4 2016 to Q3 2018. When the record-breaking acquisition of 7,400 screens from Regal by Cineworld is not included in the total, that percentage share rises to 77 percent.Subscribers Only
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February 20, 2019
The US online video market is set to get even more competitive with major launches from Disney, Apple, Warner Media and NBCU. This report looks at different scenarios for each service to gauge its potential impact on the market.Subscribers Only

Data View All (378)
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February 22, 2019
Console games market data and forecasts by platform and geography. Includes both physical and digital opportunity segmentation.Subscribers Only
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February 22, 2019
Games addressable market database presents country-level data in a single, easy-to-use pivot file.Subscribers Only
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February 22, 2019
Games addressable market data and forecasts by device or platform and geography. Devices and services covered include games consoles, smartphones, tablets, streaming set top boxes, connected TVs, Valve's Steam platform, PC households and VR Ready PCs.Subscribers Only

Presentations View All (214)
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December 31, 2018
An exclusive presentation by Fateha Begum, delivered at ATF 2018 in Singapore on 06 December. The presentation outlines growth strategies of local and international players across the APAC region as well as a close look at device consumption behaviours by market.Subscribers Only
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December 07, 2018
Presentation by Tim Westcott, Research Director of Channels & Programming delivered at SportsPro OTT conference in Madrid on 29 November. Based on our insight report of the same name, Online sports: evolution, not revolution analyses today's dynamic online sports streaming environment.Subscribers Only
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The Online Subscription Video Market in MENA in 2018 - Presentation at TV Connect MENA 2018 in Dubai| November 08, 2018A brief outlook of the online subscription video market in the MENA region in 2018. The presentation provides data and analysis on the services, the subscriptions and the revenues of the market.Subscribers Only

Press Releases View All (149)
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December 17, 2018
IHS Markit (Nasdaq: INFO), a world leader in critical information, analytics and solutions, will again host and judge the Innovation Awards at ShowStoppers at the media reception at the Consumer Electronics Show (CES) in Las Vegas, Nevada.
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November 28, 2018
Combined international mobile games revenue for Tencent and NetEase grew by 382 percent, from January through mid-November, 2018, compared to the 2017 calendar year.
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November 07, 2018
The number of cable homes in Europe once again grew year on year in 2017, reaching 69.2 million and comprising 36.3 percent of all television households. This was the largest number of cable homes in Europe since 2009, when the figure stood at 70 million.
Analysts View All (38)
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Executive Director – Research and Analysis, IHS Markit
Mr. Dan Cryan is the executive director of Research and Analysis at IHS Markit and a thought leader in digital media coverage.