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  • Orpheas Tapanlis , Steve Bailey | November 03, 2016
    Scripps Networks-owned, Polish TV broadcaster, TVN has bought a majority stake in Gamellot, a Polish-grown, games-dedicated Multi-Channel Network (MCN) launched in 2012, for an undisclosed amount. In their four years of operation, Gamellot has built a YouTube audience of 19 million subscribers, which generates 150 million views a year, across their 90+ YouTube channels. This is the first acquisition in the MCN space by a Polish broadcaster and strengthens TVN’s digital proposition.
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  • Piers Harding-Rolls | October 20, 2016
    Analysis following Nintendo's reveal of its new console platform Switch.
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  • Jack Kent | September 08, 2016
    Nintendo unveiled Super Mario Run, its first full mobile game using its own IP, alongside the launch of Apple’s latest iPhone and Apple Watch devices. Available as a paid download, the app is already featured in Apple’s App Store where interested users can sign up to be notified when the title is launched. Super Mario Run features Nintendo’s best known character in an endless runner game with three modes including: simple courses; a rally challenge mode; and a “create your own kingdom” area. At the same event, Nintendo partner Niantic announced that it will bring its hugely popular Pokemon Go title to the Apple Watch.


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Analysts View All (6)

  • Icon Senior Analyst, Games
    Christine Arrington is a Senior Analyst, Games at IHS. She has extensive experience in market analysis in the game industry, and game content creation technologies ranging from middleware to 3D content creation tools.
  • Icon Director, Games
    As head of games research at IHS, Piers Harding-Rolls leads a team of analysts tracking the evolution of the games sector across all major packaged game and digital games segments.
  • Icon Senior Analyst, Games
    Steve Bailey joined the IHS games department in 2008, specializing in the burgeoning online PC gaming market ever since. His work for games encompasses MMOGs, virtual worlds, online console, and casual, browser-based and social gaming, in the context of IHS reports, consultancy for major international clients and general Games Intelligence service work.

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