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The leisure gaming sector is experiencing deep and disruptive changes in its business models, distribution, industry and platforms. Staying “in the game” requires a strategic grasp of the rapidly shifting game-plays animating this lucrative and evolving global market.

Gain the upper hand in the dynamic, competitive universe of games media with our substantive coverage and rigorous tracking of the global interactive leisure software marketplace.

Analyst Insights View All (758)

  • Nick Parker, Piers Harding-Rolls | August 11, 2017
    Overall unit sell-through of consoles to consumers grew during the first half of 2017, compared to the same period in 2016, as a result of the launch of the Nintendo Switch and positive growth from the Sony’s PS4.
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  • Chenyu Cui | July 31, 2017
    Compared to last year, the number of VR related companies for China Joy in 2017 is reduced. It’s true that the reduction of VR investment and shut-down of diverse VR start-ups implies that this popular topic is cooling down and the remaining companies have to face further challenges. We realize that few companies announce the release of updated hardware with significant technology progress. Most companies focus on innovative content release and enhanced gameplay experience in VR venues.
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  • Chenyu Cui | July 30, 2017
    With the popularity of esports buoying both PC and mobile gaming in China, the traditional PC games publishers outside of Tencent and NetEase are playing catch-up by launching their own esports platforms as well as elaborating their MOBA-related game pipelines. China is so far the largest market for esports video, accounting for 57% of all viewing in 2016. The number of video streams delivered totaled 11.1 billion in China, compared to 2.7 billion in North America.
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Subscription Services

As leading provider of information and analysis on the global interactive leisure software and marketplace, IHS has launched a service to provide clients with up-to-date and reliable market data.
Games Intelligence Service - Premium offers comprehensive coverage of the games sector. It provides ongoing access to a continuous flow of research across geographies, topics and platforms.


Reports View All (136)

  • Icon Tim Westcott | September 08, 2017
    The Media & Technology Digest provides a monthly analysis of the key trends and innovations shaping the global technology landscape. Written by our senior analysts the digest includes a detailed focus on key industry hot topics, analysis of all major industry and product announcements with in-depth examinations of significant industry trends.
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  • Steve Bailey | August 23, 2017
    As with Q1, Q2 2017 has been a positive quarter in net year-on-year terms, but growth has been driven largely by the PS4, and Nintendo's newly-launched Switch.
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  • Chenyu Cui | July 03, 2017
    As expected, the major company rankings did not see any great change across Q1. Tencent secured its leading position with market share of 68%, taking ground from NetEase and 37wan.
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Data View All (125)


Presentations View All (8)

Press Releases

Press Releases View All (5)

Analysts View All (6)

  • Icon Senior Analyst, Games
    Christine Arrington is a Senior Analyst, Games at IHS. She has extensive experience in market analysis in the game industry, and game content creation technologies ranging from middleware to 3D content creation tools.
  • Icon Director – Research and Analysis Director, Games, IHS Markit
    Mr. Piers Harding-Rolls is a director of Research and Analysis Games at IHS Markit, focuses on the evolution of games.
  • Icon Principal Senior Analyst, Games, IHS Markit
    Steve Bailey is a principal senior analyst for Games at IHS Markit.

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