Games

More from:

The leisure gaming sector is experiencing deep and disruptive changes in its business models, distribution, industry and platforms. Staying “in the game” requires a strategic grasp of the rapidly shifting game-plays animating this lucrative and evolving global market.

Gain the upper hand in the dynamic, competitive universe of games media with our substantive coverage and rigorous tracking of the global interactive leisure software marketplace.
Insights

Analyst Insights View All (750)


Services

Subscription Services

As leading provider of information and analysis on the global interactive leisure software and marketplace, IHS has launched a service to provide clients with up-to-date and reliable market data.
Games Intelligence Service - Premium offers comprehensive coverage of the games sector. It provides ongoing access to a continuous flow of research across geographies, topics and platforms.

Reports

Reports View All (132)

  • Chenyu Cui | May 22, 2017
    Total consumer spend within the Korean PC online gaming market was KRW 2,718 billion ($2.34billion) in 2016, representing a decrease of 1.6% year-over-year.
    Subscribers Only
  • Steve Bailey | May 18, 2017
    A much more positive quarter, compared to the same period last year. PS4 and Xbox One improved unit sales, while global sales of the 3DS family increased, supported by Japan and USA.
    Subscribers Only
  • Icon Tim Westcott | May 04, 2017
    The Media & Technology Digest provides a monthly analysis of the key trends and innovations shaping the global technology landscape. Written by our senior analysts the digest includes a detailed focus on key industry hot topics, analysis of all major industry and product announcements with in-depth examinations of significant industry trends.
    Subscribers Only

Data

Data View All (126)


Presentations

Presentations View All (7)


Press Releases

Press Releases View All (5)


Analysts View All (6)

  • Icon Senior Analyst, Games
    Christine Arrington is a Senior Analyst, Games at IHS. She has extensive experience in market analysis in the game industry, and game content creation technologies ranging from middleware to 3D content creation tools.
  • Icon Director, Games
    As head of games research at IHS, Piers Harding-Rolls leads a team of analysts tracking the evolution of the games sector across all major packaged game and digital games segments.
  • Icon Senior Analyst, Games
    Steve Bailey joined the IHS games department in 2008, specializing in the burgeoning online PC gaming market ever since. His work for games encompasses MMOGs, virtual worlds, online console, and casual, browser-based and social gaming, in the context of IHS reports, consultancy for major international clients and general Games Intelligence service work.

More from Media & Advertising

Share facebook Twitter Google Plus Linked In Add This Contact Us