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The leisure gaming sector is experiencing deep and disruptive changes in its business models, distribution, industry and platforms. Staying “in the game” requires a strategic grasp of the rapidly shifting game-plays animating this lucrative and evolving global market.

Gain the upper hand in the dynamic, competitive universe of games media with our substantive coverage and rigorous tracking of the global interactive leisure software marketplace.
Insights

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  • March 21, 2018
    Epic Games has announced the closure of its MOBA (multiplayer online battle arena) title Paragon, after nurturing it for two years in beta. The company will be releasing the game’s assets, mooted to be worth around $12 million, free to any developer utilising Epic’s Unreal Engine.
  • Chenyu Cui | March 19, 2018
    Super Evil Megacorp, the developer of Vainglory, has announced it will partner Alisports, the sports branch of Alibaba Group. Alisports formed the World Electronic Sports Games (WESG) in 2016, revealing ambitions to build itself a global presence in the esports industry. Vainglory will join other titles - namely CS:GO, Dota 2, Hearthstone and StarCraft 2 - to become part of the WESG2018 lineup.
  • March 15, 2018
    Capcom’s Monster Hunter World, released for Xbox One and PS4 in January, has become the publisher’s bestselling title yet. It recently announced that the game shipped 7.5 million units (a combination of physically-distributed and digitally-sold copies), with the planned PC conversion yet to hit the market.

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Complete and up-to-date market data, information and analysis on the global interactive leisure software marketplace. Coverage includes well-established games markets such as consoles and handhelds, digital games and subscription services, as well as emerging areas including eSports and virtual reality. Also provides extensive visibility into the Asia games markets.
Comprehensive coverage of the games sector, providing ongoing access to a continuous flow of research across geographies, topics and platforms. Coverage includes a tactical by territory view of games content and games hardware opportunities by each and every segment of the market with Industry competitive dynamics including: company and title performance, content pricing, funding and acquisition analysis.

Reports

Reports View All (147)

  • Chenyu Cui | April 10, 2018
    Tencent’s PC segment delivered poor performance for the quarter, with a decline of 11.6%, but the company retained its leading position with 65% market share. With its focus on the mobile market, the lack of any new hit releases for PC suggests that Dungeon&Fighter (DNF) and League of Legends (LoL) will remain the main revenue sources.
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  • Icon Tim Westcott | April 01, 2018
    The Media & Technology Digest provides a monthly analysis of the key trends and innovations shaping the global technology landscape. Written by our senior analysts the digest includes a detailed focus on key industry hot topics, analysis of all major industry and product announcements with in-depth examinations of significant industry trends.
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  • Chenyu Cui | March 23, 2018
    NCSOFT's Lineage usually performs well on PC, but the ongoing transferral of its loyal users to the mobile version has led it to deliver a weak quarter. However, thanks to Guild Wars 2's contributions, NCSOFT maintained growth across the PC gaming sector.
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Data

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Presentations

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Press Releases

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Analysts View All (6)

  • Icon Director – Research and Analysis Director, Games, IHS Markit
    Mr. Piers Harding-Rolls is a director of Research and Analysis Games at IHS Markit, focuses on the evolution of games.
  • Icon Principal Senior Analyst, Games, IHS Markit
    Steve Bailey is a principal senior analyst for Games at IHS Markit.

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