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The leisure gaming sector is experiencing deep and disruptive changes in its business models, distribution, industry and platforms. Staying “in the game” requires a strategic grasp of the rapidly shifting game-plays animating this lucrative and evolving global market.

Gain the upper hand in the dynamic, competitive universe of games media with our substantive coverage and rigorous tracking of the global interactive leisure software marketplace.

Analyst Insights View All (800)

  • Matteo Marchello, Steve Bailey | November 20, 2018
    UEFA has signed a deal with EA Sports aimed at launching the eChampions League, a games tournament on the PS4. The 'etournament' will take place in March 2019 and will award a total purse of $280,000 (with $100,000 for the overall winner). To sign this deal, UEFA had to cancel an existing agreement with Konami, meaning that Konami's latest Pro Evolution Soccer now features UEFA Champions and Europa League competitions as offline modes only.
  • Piers Harding-Rolls, Nick Parker | November 15, 2018
    Sales of TV and hybrid (Nintendo Switch) console hardware to consumers improved year-on-year in the third quarter. In the first half of 2018 console hardware had grown year-on-year by 2.8% but the last quarter has pushed the first three quarters’ year-on-year growth to 3.4%. This is a subscriber only update. Please login for details.
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  • Chenyu Cui | November 14, 2018
    Tencent posted total revenue of RMB 80.6billion ($11.7million) for the third quarter with a yearly growth of 24%. Advertising, cloud service and video subscriptions have become Tencent’s main revenue growth driver while its games business suffered revenue loss under stricter regulations by authorities in mainland China to limit negative impact on children.


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Complete and up-to-date market data, information and analysis on the global interactive leisure software marketplace. Coverage includes well-established games markets such as consoles and handhelds, digital games and subscription services, as well as emerging areas including eSports and virtual reality. Also provides extensive visibility into the Asia games markets.
Comprehensive coverage of the games sector, providing ongoing access to a continuous flow of research across geographies, topics and platforms. Coverage includes a tactical by territory view of games content and games hardware opportunities by each and every segment of the market with Industry competitive dynamics including: company and title performance, content pricing, funding and acquisition analysis.


Reports View All (159)

  • Steve Bailey | December 07, 2018
    As with Q2, Q3 sees many hundreds of games getting discounted for digital retail on PS4, Xbox One and Switch, affirming how much of a norm this kind of promotional activity has become for consoles.
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  • Icon Tim Westcott | December 06, 2018
    The Media & Technology Digest provides a monthly analysis of the key trends and innovations shaping the global technology landscape. Written by our senior analysts the digest includes a detailed focus on key industry hot topics, analysis of all major industry and product announcements with in-depth examinations of significant industry trends.
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  • Steve Bailey | November 23, 2018
    Sales of major TV (PS4, Xbox One) and hybrid (Nintendo Switch) console hardware to consumers improved year-on-year in the third quarter, but overall console hardware numbers saw decline.
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Data View All (29)


Presentations View All (8)

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Analysts View All (7)

  • Icon Director – Research and Analysis Director, Games, IHS Markit
    Mr. Piers Harding-Rolls is a director of Research and Analysis Games at IHS Markit, focuses on the evolution of games.
  • Icon Principal Senior Analyst, Games, IHS Markit
    Steve Bailey is a principal senior analyst for Games at IHS Markit.

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