Christine Arrington

Christine Arrington

Christine Arrington is a Senior Analyst, Games at IHS. She has extensive experience in market analysis in the game industry, and game content creation technologies ranging from middleware to 3D content creation tools. Christine has also conducted research in entertainment technologies such as mobile devices, digital set-top boxes, digital television, interactive television, DVD hardware, entertainment PCs and broadband consumer services, and 3D visualization, simulation and training.

Prior to IHS, Christine managed her own research firm, Acacia Research Group, specializing in middleware for interactive entertainment, 3D content creation, and 3D visualization, simulation and training for nearly a decade. She has worked for International Data Corporation where she managed the US Quarterly PC Tracker and Emerging Technology Markets programs;  Paul Kagan Associates, and Jon Peddie Associates. Christine has been quoted in major trade, investment and popular publications including The Wall Street Journal, The New York Times, Computer World, Red Herring, and The San Francisco Chronicle, Computer Graphics World, Game Developer Magazine, and she has been a guest analyst for CNBC and CNNfn.

Christine graduated Magna Cum Laude from Washington State University with a B.A. in Social Sciences.


Contributions View All (121)

Games Market Monitor: Publisher Results and Competitor Comparison, Q4 2016

There is no doubt the games market is still in the midst of a huge transition. Despite the fact that most companies in our publisher tracking work have transitioned such that the majority of their revenue comes from digital channels, the underlying upheaval and continuing uncertainty persist.

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Media & Advertising
Electronic Arts Reports $1.149 Billion in Calendar Fourth Quarter 2016 Revenue

On January 31 Electronic Arts announce fourth calendar quarter GAAP revenue of $1.149 billion compared to $1.07 billion in the same period a year ago. Digital accounted for $685 million or 60% of total revenue for the quarter, a record for the holiday heavy quarter.

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Media & Advertising
Games Market Monitor: Publisher Results and Competitor Comparison, Q3 2016

There is a lot for the games industry to be happy about in Q316. The traditional ramp up in consumer spending in the second half has helped push revenue growth for Western publishers in Q3.

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Media & Advertising
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