Games Market Monitor: Korea publisher performance in Q4 2018 and Q1 2019 outlook

April 01, 2019  | Subscribers Only

Chenyu Cui Chenyu Cui Senior Research Analyst – Games, IHS Markit
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Nexon still leads in Q4 2018, capturing a 57% share of all PC games revenue, but this is comparatively less than their 66% share in Q3. When no new games are launched by major publishers, the quarterly revenue share depends entirely on the performance of legacy titles.

The strong seasonality of DNF in China was boosted by well-timed major updates that were associated with in-game promotions, leading to a quarterly revenue fluctuation for Nexon.

Highlights:

  • B&S Revolution delivered a disappointing initial performance, but improved its user engagement
  • NCSOFT delayed its release pipeline as recent games perform steadily
  • An RPG not based on existing IP is likely to drive Nexon's Q1 revenue growth

In this report:

  • 18Q4 Review: Top publisher performance, $m
  • 18Q4 Review: Top publisher performance, KRWm
  • 18Q4 Review: Revenue share within publisher basket
  • 19Q1 Outlook: Top publisher PC games performance
  • 19Q1 Outlook: Top publisher PC games performance in Korean market
  • 19Q1 Outlook: Top publisher performance in mobile games
  • 18Q4 Review: Top publisher MMOG & MOG revenue splits
  • 19Q1 Outlook: Top publisher MMOG & MOG forecast splits
  • 18Q4 Review: Top publisher revenue split by business model
  • 19Q1 Outlook: Top publisher forecast split by business model
  • Selected publisher 18Q4 mobile games revenue
  • Selected publisher 18Q4 mobile games revenue

List of tables and charts:

  • 2018 Q4 Korean Games Publisher Total Revenue in $m
  • 2018 Q4 Korean Games Publisher PC Games Revenue in $m
  • 2018 Q4 Korean Games Publisher Korean PC Games Revenue in $m
  • 2018 Q4 Korean Games Publisher Mobile Games Revenue in $m
  • 2018 Q4 Korean Games Publisher Total Revenue in KRWm
  • 2018 Q4 Korean Games Publisher PC Games Revenue in KRWm
  • 2018 Q4 Korean Games Publisher Korean PC Games Revenue in KRWm
  • 2018 Q4 Korean Games Publisher Mobile Games Revenue in KRWm
  • 2018 Q4 PC games revenue share within publisher basket
  • 2018 Q4 Korea PC games revenue share within publisher basket
  • Publisher 19Q1 PC Games Revenue Forecast in $m
  • Publisher 19Q1 PC Games Revenue Forecast in KRWm
  • Publisher 19Q1 Korea PC Games Revenue Forecast in $m
  • Publisher 19Q1 Korea PC Games Revenue Forecast in KRWm
  • Publisher 19Q1 Moble games revenue forecast in 4$m
  • Publisher 19Q1 Mobile games revenue forecast in KRWm
  • Publisher 18Q4 MMOG & MOG Revenue in $m
  • Publisher 18Q4 MMOG & MOG Revenue in KRWm
  • Publisher 19Q1 MMOG & MOG Forecast in $m
  • Publisher 19Q1 MMOG & MOG Forecast in KRWm
  • Publisher 18Q4 MMOG & MOG Revenue Share
  • Publisher 19Q1 MMOG & MOG Forecast Share
  • Publisher 18Q4 Revenue split by business model  in $m
  • Publisher 18Q4 Revenue split by business model  in KRWm
  • Publisher 19Q1 Forecast split by business model in $m
  • Publisher 19Q1 Forecast split by business model  in KRWm
  • Publisher 18Q4 Revenue Share Split by Business Model
  • Publisher 19Q1 Forecast Share Split by Business Model
  • 2018 Q4 Korean Mobile Games Publisher Revenue in $m
  • 2018 Q4 Korean Mobile Games Publisher Revenue in KRWm
  • 2019 Q1 Korean Mobile Games Publisher Forecast in $m
  • 2019 Q1 Korean Mobile Games Publisher Forecast in KRWm

Number of Pages: 17

Number of Tables and Charts: 32

 

Chenyu Cui

Senior Research Analyst – Games, IHS Markit

Chenyu Cui is a Senior Research Analyst, Games at IHS Markit.

Research by Market
Media & Advertising
Category
Games
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