Games Market Monitor: Korean publisher performance in Q3 2018 and Q4 outlook

February 01, 2019  | Subscribers Only

Chenyu Cui Chenyu Cui Senior Research Analyst – Games, IHS Markit
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Nexon maintains its lead in Q3 2018, growing to capture a 66% share of the entire PC games business in South Korea. This was due to consistently strong performance from Dungeon & Fighter (DNF) in China, driven by the introduction of new in-game events, the revenue from which will be weighted more to Q4.

Nexon’s overseas business relies heavily on DNF in China. The company is attempting to boost its PC games business in China via the launch of Maple Story 2, but the title’s relatively casual gameplay is struggling to maintain the attention of China’s PC gamers.

Highlights:

  • Mobile titles adapted from big-name IP are ready to hit in 2019
  • The issuing publication numbers in China resumes, but the future is still uncertain for Korean companies
  • New titles arriving in Q4 put pressure on legacy titles.

In this report:

  • 2018 Q3 Korean publisher performance review with 2018 Q4 outlook

List of tables and charts:

  • 2018 Q3 Korean Games Publisher Total Revenue in $m
  • 2018 Q3 Korean Games Publisher PC Games Revenue in $m
  • 2018 Q3 Korean Games Publisher Korean PC Games Revenue in $m
  • 2018 Q3 Korean Games Publisher Mobile Games Revenue in $m
  • 2018 Q3 Korean Games Publisher Total Revenue in KRWm
  • 2018 Q3 Korean Games Publisher PC Games Revenue in KRWm
  • 2018 Q3 Korean Games Publisher Korean PC Games Revenue in KRWm
  • 2018 Q3 Korean Games Publisher Mobile Games Revenue in KRWm
  • 2018 Q3 PC games revenue share within publisher basket
  • 2018 Q3 Korea PC games revenue share within publisher basket
  • Publisher 18Q4 PC Games Revenue Forecast in $m
  • Publisher 18Q4 PC Games Revenue Forecast in KRWm
  • Publisher 18Q4 Korea PC Games Revenue Forecast in $m
  • Publisher 18Q4 Korea PC Games Revenue Forecast in KRWm
  • Publisher 18Q4 Moble games revenue forecast in 4$m
  • Publisher 18Q4 Mobile games revenue forecast in KRWm
  • Publisher 18Q3 MMOG & MOG Revenue in $m
  • Publisher 18Q3 MMOG & MOG Revenue in KRWm
  • Publisher 18Q4 MMOG & MOG Forecast in $m
  • Publisher 18Q4 MMOG & MOG Forecast in KRWm
  • Publisher 18Q3 MMOG & MOG Revenue Share
  • Publisher 18Q4 MMOG & MOG Forecast Share
  • Publisher 18Q3 Revenue split by business model  in $m
  • Publisher 18Q3 Revenue split by business model  in KRWm
  • Publisher 18Q4 Forecast split by business model in $m
  • Publisher 18Q4 Forecast split by business model  in KRWm
  • Publisher 18Q3 Revenue Share Split by Business Model
  • Publisher 18Q4 Forecast Share Split by Business Model
  • 2018 Q3 Korean Mobile Games Publisher Revenue in $m
  • 2018 Q3 Korean Mobile Games Publisher Revenue in KRWm
  • 2018 Q4 Korean Mobile Games Publisher Forecast in $m
  • 2018 Q4 Korean Mobile Games Publisher Forecast in KRWm

Number of pages: 17

Number of tables and charts: 32

 

Chenyu Cui

Senior Research Analyst – Games, IHS Markit

Chenyu Cui is a Senior Research Analyst, Games at IHS Markit.

Research by Market
Media & Advertising
Category
Games
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