Games Market Monitor: Korea PC Online Games Market, 2017

May 23, 2018  | Subscribers Only

Chenyu Cui Chenyu Cui Senior Research Analyst – Games, IHS Markit
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Total consumer spend within the Korean PC online gaming market was KRW 2,367 billion ($2.13 billion) in 2017, representing a decrease of 13.2% year-over-year. Compared to the yearly decrease of 1.6% in 2016, we see accelerating decline due to IP-adapted mobile titles. The popularity of PUBG cannot boost the whole sector, due to its low capacity for monetisation.

Highlights:

  •  Kakao's operates PUBG well, including an effective anti-cheat system
  • - Lineage M takes users from the original PC titles
  • - Korean publishers show great interest in the Western market, in order to diversity
  • - Dergulation sustains the recovery of web-based board & card games

In this report:

  •  2017 South Korean PC games market review, split market performance and top publisher performance

List of tables and charts: 

  • South Korea PC online games market, forecast to 2022
  • South Korea PC online games market, forecast to 2022 (KRWm)
  • South Korea PC online games market subscription spend forecast to 2022
  • South Korea PC online games market subscription spend forecast to 2022(KRWm)
  • South Korea PC online games market microtransaction spend forecast to 2022
  • South Korea PC online games market microtransaction spend forecast to 2022(KRWm)
  • South Korea PC online games market retail spend forecast to 2022
  • South Korea PC online games market retail spend forecast to 2022(KRWm)
  • South Korea PC online games market monetisation type share
  • South Korea PC MOG market forecast to 2022
  • South Korea PC MOG market forecast to 2022 (KRWm)
  • South Korea PC MMOG market forecast to 2022
  • South Korea PC MMOG market forecast to 2022 (KRWm)
  • Share of market between MMOGs and MOGs, 2012-2022
  • Ranked selection of top titles, 2017
  • Ranked selection of top titles, 2016
  • Korean operator market share, 2017
  • Total PC games revenue share of operators within basket
  • Total Korean PC games revenue share of operators within basket
  • 2017 South Korean games operator total and domestic revenue
  • NCsoft historical and forecast revenue, 2012-2018
  • NCsoft historical and forecast revenue split by sales regions, 2012-2018
  • Nexon historical and forecast revenue split by device, 2012-2018
  • Nexon PC Games Revenue Split by Sales Regions in 2017 KRW(m)
  • NHN Entertainment games revenue split by device, 2017
  • NHN Entertainment PC games revenue split by sales regions, 2017
  • Neowiz historical and forecast revenue split by sales regions, 2012-2018
  • Neowiz PC games revenue split by sales regions, 2017
  • Wemade games revenue split by device, 2017
  • Wemade PC games revenue split by sales regions, 2017
  • Kakao total revenue split by business segment, 2017
  • Kakao quarterly games revenue split by device, 206-2017

Number of Pages: 23

Number of Tables and Charts: 34 

Chenyu Cui

Senior Research Analyst – Games, IHS Markit

Chenyu Cui is a Senior Research Analyst, Games at IHS Markit.

Geography
South Korea
Research by Market
Media & Advertising
Category
Games
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