Console patches: A PS4 survey

May 09, 2018  | Subscribers Only

Steve Bailey Steve Bailey Principal Senior Analyst, Games, IHS Markit
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The idea of regularly patching console games is only a generation old, so user tension around their existence is understandable. However, given how prevalent a matter patching has become on consoles, it's still a poorly-mapped topic when compared to PC gaming. Here we present the results of charting patch-related behaviour for 160 PS4 games, from 2013 through to 2016.

Highlights:

  • Version histories of games - how often are games typically updated?
  • Games operated as services - patch size vs install size for regularly updated games
  • Indie games find new lease on life through patching, sometimes years after launch

In this report:

  • Notes on methodology
  • The nature of console patches, and version history
  • Games operates as services: Destiny, Rocket League, Arkham Knight
  • Patches on PS4: Other observations

List of tables and charts:

  • Tencent quarterly revenue and forecast in RMB
  • Version status of PS4 games, as of end 2016
  • Version status: Packaged vs download-only games
  • Destiny (PS4) - Patch size vs Game-install size
  • Rocket League (PS4) - Patch size vs Game-install size
  • Batman: Arkham Knight (PS4) - Patch size vs Game-install size
  • Diablo 3 (PS4) - Patch size vs Game-install size
  • DriveClub (PS4) - Patch size vs Game-install size

Number of Pages: 7

Number of Tables and Charts: 8

 

Steve Bailey

Principal Senior Analyst, Games, IHS Markit

Steve Bailey is a principal senior analyst for Games at IHS Markit.

Research by Market
Media & Advertising
Category
Games
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