Games Market Monitor: Korean publisher performance in Q4 2017 and full year review

March 23, 2018  | Subscribers Only

Chenyu Cui Chenyu Cui Senior Research Analyst – Games, IHS Markit
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NCSOFT's Lineage usually performs well on PC, but the ongoing transferral of its loyal users to the mobile version has led it to deliver a weak quarter. However, thanks to Guild Wars 2's contributions, NCSOFT maintained growth across the PC gaming sector.

Nexon remaind the leader in Q4 2017, capturing 56% share of all PC gaming revenue among the main publishers, but this is down from 64% in Q3.

Highlights:

  • Lineage M and Lineage 2: Revolution face issues of revenue decline and loss of users
  • Netmarble secures diverse IP portfolio for adaptation on mobile platform
  • Susbcription becomes a complementary business model, which AION's switch to freemium

In this report:

  • 2017 Q4 Korean publisher performance review and full year review with 2018Q1 outlook 

List of tables and charts:

  • 2017 Q4 Korean Games Publisher Total Revenue in $m
  • 2017 Q4 Korean Games Publisher PC Games Revenue in $m
  • 2017 Q4Korean Games Publisher Korean PC Games Revenue in $m
  • 2017 Q4Korean Games Publisher Mobile Games Revenue in $m
  • 2017 Q4 Korean Games Publisher Total Revenue in KRWm
  • 2017 Q4 Korean Games Publisher PC Games Revenue in KRWm
  • 2017 Q4 Korean Games Publisher Korean PC Games Revenue in KRWm
  • 2017 Q4 Korean Games Publisher Mobile Games Revenue in KRWm
  • 2017 Q4 PC games revenue share within publisher basket
  • 2017 Q4 Korea PC games revenue share within publisher basket
  • Publisher 18Q1 PC Games Revenue Forecast in $m
  • Publisher 18Q1 PC Games Revenue Forecast in KRWm
  • Publisher 18Q1 Korea PC Games Revenue Forecast in $m
  • Publisher 18Q1 Korea PC Games Revenue Forecast in KRWm
  • Publisher 18Q1 Moble games revenue forecast in 4$m
  • Publisher 18Q1 Mobile games revenue forecast in KRWm
  • Publisher 17Q4 MMOG & MOG Revenue in $m
  • Publisher 17Q4 MMOG & MOG Revenue in KRWm
  • Publisher 18Q1 MMOG & MOG Forecast in $m
  • Publisher 18Q1 MMOG & MOG Forecast in KRWm
  • Publisher 17Q4 MMOG & MOG Revenue Share
  • Publisher 18Q1 MMOG & MOG Forecast Share
  • Publisher 17Q4 Revenue split by business model  in $m
  • Publisher 17Q4 Revenue split by business model  in KRWm
  • Publisher 18Q1 Forecast split by business model in $m
  • Publisher 18Q1 Forecast split by business model  in KRWm
  • Publisher 17Q4 Revenue Share Split by Business Model
  • Publisher 18Q1 Forecast Share Split by Business Model
  • Korean publisher annual PC games revenue comparison
  • Korean publisher annual local PC games revenue comparison
  • Korean publisher annual mobile games revenue comparison
  • 2017Q4 Korean Mobile Games Publisher Revenue in $m
  • 2017 Q4 Korean Mobile Games Publisher Revenue in KRWm
  • 2018 Q1 Korean Mobile Games Publisher Forecast in $m
  • 2018 Q1 Korean Mobile Games Publisher Forecast in KRWm
  • Com2uS: 2017 Q4 mobile games revenue split by region
  • Com2uS: 2017Q4 games revenu split by title
  • Gamevil: 2017Q4 mobile games revenue split by region
  • Gamevil: 2017Q4 games revenue split by genre

Number of Pages:  24

Number of Tables and Charts: 39

Chenyu Cui

Senior Research Analyst – Games, IHS Markit

Chenyu Cui is a Senior Research Analyst, Games at IHS Markit.

Geography
South Korea
Research by Market
Media & Advertising
Category
Games
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