The World games console market grew by 18% in dollar terms in 2017, to $41 billion, countering the decline seen in 2016. Every part of the market grew, and the debut of Nintendo’s Switch has offset the imminent decline due from PS4 and Xbox One entering the latter half of their life-cycles.
A busy year for the console market in 2017, as the sector continued to innovate and show good performance against a long-established backdrop of questioning about its viability and relevance.
- All three manufacturers achieved significant milestones during 2017
- Record-breaking launch of Nintendo Switch tempered by lack of supply, which eased into the final quarter
- While packaged software declined for handhelds, overall packaged software for consoles saw year-on-year growt
In this report:
- World Games Console Spending Overview
- Platform Holder Performance
- World Console Hardware Sales Volume by Platform
- World Console Hardware Sales Volume by Company
- Physical-Media Console Games Sales Volume by Platform
- World Physical-Media Console Game ASPs and Tie-Ratios
- Physical-Media Console Games Sales Value by Platform
- World Games Content Spend by Category
- Platform-Subscription Performance
- A Comeback Year For Nintendo, But Much to Prove In Digital Terms
- Notes on Coverage and Exclusions
Principal Senior Analyst, Games, IHS Markit
Steve Bailey is a principal senior analyst for Games at IHS Markit.
Director – Research and Analysis Director, Games, IHS Markit
Mr. Piers Harding-Rolls is a director of Research and Analysis Games at IHS Markit, focuses on the evolution of games.