In this presentation, delivered at IHS Markit's Media & Technology Conference in June 2017, Piers Harding-Rolls analyses the opportunity for virtual reality (VR). This looks at the addressable installed base of devices and platforms, entertainment and content spending, and forecasts the evolution of VR technology.
Number of pages: 18
Number of tables and charts: 12
As head of games research at IHS, Piers Harding-Rolls leads a team of analysts tracking the evolution of the games sector across all major packaged game and digital games segments.