Games Market Monitor: Korea PC Online Games Market, 2016

May 22, 2017  | Subscribers Only

Chenyu Cui Chenyu Cui Senior Research Analyst – Games, IHS Markit
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Total consumer spend within the Korean PC online gaming market was KRW 2,718 billion ($2.34billion) in 2016, representing a decrease of 1.6% year-over-year. Compared to the annual decrease of 9.6% in 2015, we're seeing some signs of recovery in 2016.

Highlights

  • Web-based board & card games game enjoy revenue hikes via deregulation
  • Overwatch hits the market, at the expense of League of Legends and Sudden Attack
  • Royalties from IP adapted mobile titles expect to drive NCSOFT's growth

In this report:

2016 South Korean PC games market review, split market performance and top publisher performance

List of tables and charts:

  • South Korea PC online games market, forecast to 2021
  • South Korea PC online games market, forecast to 2021 (KRWm)
  • South Korea PC online games market subscription spend forecast to 2021
  • South Korea PC online games market subscription spend forecast to 2021(KRWm)
  • South Korea PC online games market microtransaction spend forecast to 2021
  • South Korea PC online games market microtransaction spend forecast to 2021(KRWm)
  • South Korea PC online games market retail spend forecast to 2021
  • South Korea PC online games market retail spend forecast to 2021(KRWm)
  • South Korea PC online games market monetisation type share
  • South Korea PC MOG market forecast to 2021
  • South Korea PC MOG market forecast to 2021 (KRWm)
  • South Korea PC MMOG market forecast to 2021
  • South Korea PC MMOG market forecast to 2021 (KRWm)
  • Share of market between MMOGs and MOGs, 2010-2021
  • Ranked selection of top titles, 2016
  • Ranked selection of top titles, 2015
  • Korean operator market share, 2016
  • Total PC games revenue share of operators within basket
  • Total Korean PC games revenue share of operators within basket
  • 2016 South Korean games operator total and domestic revenue
  • NCsoft historical and forecast revenue, 2011-2017
  • NCsoft historical and forecast revenue split by sales regions, 2011-2017
  • Nexon historical and forecast revenue split by device, 2011-2017
  • Nexon PC Games Revenue Split by Sales Regions in 2016 KRW(m)
  • NHN Entertainment games revenue split by device, 2016
  • NHN Entertainment PC games revenue split by sales regions, 2016
  • Neowiz historical and forecast revenue split by sales regions, 2011-2017
  • Neowiz PC games revenue split by sales regions, 2016
  • Wemade games revenue split by device, 2016
  • Wemade PC games revenue split by sales regions, 2016

Number of pages: 22

Number of tables and charts: 32

 

Chenyu Cui

Senior Research Analyst – Games, IHS Markit

Chenyu Cui is a Senior Research Analyst, Games at IHS Markit.

Geography
South Korea
Research by Market
Media & Advertising
Category
Games
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