Games Market Monitor: Korean Publisher Performance, Q4 2016 and Q1 2017 Outlook

March 03, 2017  | Subscribers Only

Chenyu Cui Chenyu Cui Analyst, Games
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NCSOFT saw significant growth from the domestic Korean market, with major contribution from Lineage, while other titles delivered flat performance or declined. The newly-released Valakas episode for Lineage, and related promotional activities, helped to boost revenue. 

Highlights:

  • NCSOFT's Lineage growth driven by individual item sales
  • Nexon suffered decline from its IP-adapted mobile titles
  • Wemade loses lawsuit regarding its licensing right for Mir 2 in China 

In this report:

  • 2016 Q4 Korean publisher performance review and 2017 Q1 outlook

List of tables and charts:

  • 2016 Q4 Korean Games Publisher Total Revenue in $m
  • 2016 Q4 Korean Games Publisher PC Games Revenue in $m
  • 2016 Q4Korean Games Publisher Korean PC Games Revenue in $m
  • 2016 Q4Korean Games Publisher Mobile Games Revenue in $m
  • 2016 Q4 Korean Games Publisher Total Revenue in KRWm
  • 2016 Q4 Korean Games Publisher PC Games Revenue in KRWm
  • 2016 Q4 Korean Games Publisher Korean PC Games Revenue in KRWm
  • 2016 Q4 Korean Games Publisher Mobile Games Revenue in KRWm
  • 2016 Q4 PC games revenue share within publisher basket
  • 2016 Q4 Korea PC games revenue share within publisher basket
  • Publisher 17Q1 PC Games Revenue Forecast in $m
  • Publisher 17Q1 PC Games Revenue Forecast in KRWm
  • Publisher 17Q1 Korea PC Games Revenue Forecast in $m
  • Publisher 17Q1 Korea PC Games Revenue Forecast in KRWm
  • Publisher 16Q4 MMOG & MOG Revenue in $m
  • Publisher 16Q4 MMOG & MOG Revenue in KRWm
  • Publisher 17Q1 MMOG & MOG Forecast in $m
  • Publisher 17Q1 MMOG & MOG Forecast in KRWm
  • 2016 Q4 Korean Games Publisher Total Revenue in $m
  • 2016 Q4 Korean Games Publisher PC Games Revenue in $m
  • 2016 Q4Korean Games Publisher Korean PC Games Revenue in $m
  • 2016 Q4Korean Games Publisher Mobile Games Revenue in $m
  • 2016 Q4 Korean Games Publisher Total Revenue in KRWm
  • 2016 Q4 Korean Games Publisher PC Games Revenue in KRWm
  • 2016 Q4 Korean Games Publisher Korean PC Games Revenue in KRWm
  • 2016 Q4 Korean Games Publisher Mobile Games Revenue in KRWm
  • 2016 Q4 PC games revenue share within publisher basket
  • 2016 Q4 Korea PC games revenue share within publisher basket
  • Publisher 17Q1 PC Games Revenue Forecast in $m
  • Publisher 17Q1 PC Games Revenue Forecast in KRWm
  • Publisher 17Q1 Korea PC Games Revenue Forecast in $m
  • Publisher 17Q1 Korea PC Games Revenue Forecast in KRWm
  • Publisher 16Q4 MMOG & MOG Revenue in $m
  • Publisher 16Q4 MMOG & MOG Revenue in KRWm
  • Publisher 17Q1 MMOG & MOG Forecast in $m
  • Publisher 17Q1 MMOG & MOG Forecast in KRWm
  • Publisher 16Q4 MMOG & MOG Revenue Share
  • Publisher 17Q1 MMOG & MOG Forecast Share
  • Publisher 16Q4 Revenue split by business model  in $m
  • Publisher 16Q4 Revenue split by business model  in KRWm
  • Publisher 17Q1 Forecast split by business model in $m
  • Publisher 17Q1 Forecast split by business model  in KRWm
  • Publisher 16Q4 Revenue Share Split by Business Model
  • Publisher 17Q1 Forecast Share Split by Business Model

Number of pages: 16

Number of tables and charts: 26

 

 

Chenyu Cui

Analyst, Games

Chenyu Cui is an analyst in the Media team, with a specific focus on China and also include analysis of massively multiplayer online games, multiplayer online games, social network games and other online games markets.

Geography
South Korea
Research by Market
Media & Advertising
Category
Games
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