Games Market Monitor: Korean Publisher Performance, Q4 2016 and Q1 2017 Outlook

March 03, 2017  | Subscribers Only

Chenyu Cui Chenyu Cui Senior Research Analyst – Games, IHS Markit
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NCSOFT saw significant growth from the domestic Korean market, with major contribution from Lineage, while other titles delivered flat performance or declined. The newly-released Valakas episode for Lineage, and related promotional activities, helped to boost revenue. 

Highlights:

  • NCSOFT's Lineage growth driven by individual item sales
  • Nexon suffered decline from its IP-adapted mobile titles
  • Wemade loses lawsuit regarding its licensing right for Mir 2 in China 

In this report:

  • 2016 Q4 Korean publisher performance review and 2017 Q1 outlook

List of tables and charts:

  • 2016 Q4 Korean Games Publisher Total Revenue in $m
  • 2016 Q4 Korean Games Publisher PC Games Revenue in $m
  • 2016 Q4Korean Games Publisher Korean PC Games Revenue in $m
  • 2016 Q4Korean Games Publisher Mobile Games Revenue in $m
  • 2016 Q4 Korean Games Publisher Total Revenue in KRWm
  • 2016 Q4 Korean Games Publisher PC Games Revenue in KRWm
  • 2016 Q4 Korean Games Publisher Korean PC Games Revenue in KRWm
  • 2016 Q4 Korean Games Publisher Mobile Games Revenue in KRWm
  • 2016 Q4 PC games revenue share within publisher basket
  • 2016 Q4 Korea PC games revenue share within publisher basket
  • Publisher 17Q1 PC Games Revenue Forecast in $m
  • Publisher 17Q1 PC Games Revenue Forecast in KRWm
  • Publisher 17Q1 Korea PC Games Revenue Forecast in $m
  • Publisher 17Q1 Korea PC Games Revenue Forecast in KRWm
  • Publisher 16Q4 MMOG & MOG Revenue in $m
  • Publisher 16Q4 MMOG & MOG Revenue in KRWm
  • Publisher 17Q1 MMOG & MOG Forecast in $m
  • Publisher 17Q1 MMOG & MOG Forecast in KRWm
  • 2016 Q4 Korean Games Publisher Total Revenue in $m
  • 2016 Q4 Korean Games Publisher PC Games Revenue in $m
  • 2016 Q4Korean Games Publisher Korean PC Games Revenue in $m
  • 2016 Q4Korean Games Publisher Mobile Games Revenue in $m
  • 2016 Q4 Korean Games Publisher Total Revenue in KRWm
  • 2016 Q4 Korean Games Publisher PC Games Revenue in KRWm
  • 2016 Q4 Korean Games Publisher Korean PC Games Revenue in KRWm
  • 2016 Q4 Korean Games Publisher Mobile Games Revenue in KRWm
  • 2016 Q4 PC games revenue share within publisher basket
  • 2016 Q4 Korea PC games revenue share within publisher basket
  • Publisher 17Q1 PC Games Revenue Forecast in $m
  • Publisher 17Q1 PC Games Revenue Forecast in KRWm
  • Publisher 17Q1 Korea PC Games Revenue Forecast in $m
  • Publisher 17Q1 Korea PC Games Revenue Forecast in KRWm
  • Publisher 16Q4 MMOG & MOG Revenue in $m
  • Publisher 16Q4 MMOG & MOG Revenue in KRWm
  • Publisher 17Q1 MMOG & MOG Forecast in $m
  • Publisher 17Q1 MMOG & MOG Forecast in KRWm
  • Publisher 16Q4 MMOG & MOG Revenue Share
  • Publisher 17Q1 MMOG & MOG Forecast Share
  • Publisher 16Q4 Revenue split by business model  in $m
  • Publisher 16Q4 Revenue split by business model  in KRWm
  • Publisher 17Q1 Forecast split by business model in $m
  • Publisher 17Q1 Forecast split by business model  in KRWm
  • Publisher 16Q4 Revenue Share Split by Business Model
  • Publisher 17Q1 Forecast Share Split by Business Model

Number of pages: 16

Number of tables and charts: 26

 

 

Chenyu Cui

Senior Research Analyst – Games, IHS Markit

Chenyu Cui is a Senior Research Analyst, Games at IHS Markit.

Geography
South Korea
Research by Market
Media & Advertising
Category
Games
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