VR developers attract early stage investment: Mobile Games Q3 2016

February 02, 2017  | Subscribers Only

Jack Kent Jack Kent Director, Media and Advertising
Need more Information?

The major mobile games companies which report quarterly mobile games revenues and are tracked in this report achieved a combined 22% year-on-year growth rate in Q3 2016. The  quarter’s total revenues of $4.3bn compared with $3.5bn in the same quarter 2015.

Investor interest in VR helped drive a strong increase in the number early stage mobile games related funding deals in Q3 with a total of 20 reported deals up from eight in the previous quarter and 15 in the same quarter 2015.

Highlights:

  • Mobile VR headsets dominate VR installed base
  • Early stage mobile games funding deals grow
  • Top publisher revenues up 22% year-on-year
  • Japan's leaders slow down

In this report:

  • Reported mobile revenues up 22%
  • China focus
  • Japan focus
  • South Korea focus
  • Western market focus
  • VR focus
  • Funding focus
  • Zynga profile 

List of tables and charts:

  • Reported mobile games company revenues
  • Mobile games revenue growth
  • Mobile games funding activity
  • VR headset installed base
  • VR content spend
  • Quarterly mobile games publisher revenues
  • China: mobile games company revenues
  • Tencent: WeChat MAUs
  • South Korea: company revenues
  • Kakao: mobile games revenues and userss
  • Japan: publisher revenues
  • Western markets: annual mobile games revenues
  • Zynga: mobile games ARPU
  • Zynga: mobile games revnues and share of total
  • Zynga: mobile games MAUs

Number of pages: 12

Number of tables and charts: 15

 

Jack Kent

Director, Media and Advertising

Jack Kent leads IHS Markit’s Media and Advertising research, heading up a team of analysts covering Games, Cinema, TV Channels & Programming, Home Entertainment and Advertising research.

Research by Market
Mobile & Telecom
Share facebook Twitter Google Plus Linked In Add This Contact Us