Games Market Monitor: Korean Publisher Performance, Q2 2016 and Q3 Outlook

September 02, 2016  | Subscribers Only

Chenyu Cui Chenyu Cui Analyst, Games
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As in 2015, Nexon’s lead has once again lessened, with Q2 market share of 47% of the whole PC games business. This downturn in revenue was partly due to a seasonal quiet time in both China and South Korea. Additionally, the overwhelming performance of Blizzard's Overwatch has led to a slowing of momentum for Sudden Attack, as early difficulties for the newly launched Sudden Attack 2. 

Highlights:

  • Nexon's session-based multiplayer titles are squeezed by Overwatch.
  • Deregulation bring resurgence for major portal operators.
  • The availability of WildStar on Steam extends its lifecycle.

In this report:

2016 Q2 Korean publisher performance review and 2016 Q3 outlook

List of Tables and Charts:

  • 2016 Q2 Korean Games Publisher Total Revenue in $m
  • 2016 Q2 Korean Games Publisher PC Games Revenue in $m
  • 2016 Q2Korean Games Publisher Korean PC Games Revenue in $m
  • 2016 Q2Korean Games Publisher Mobile Games Revenue in $m
  • 2016 Q2 Korean Games Publisher Total Revenue in KRWm
  • 2016 Q2 Korean Games Publisher PC Games Revenue in KRWm
  • 2016 Q2 Korean Games Publisher Korean PC Games Revenue in KRWm
  • 2016 Q2 Korean Games Publisher Mobile Games Revenue in KRWm
  • 2016 Q2 PC games revenue share within publisher basket
  • 2016 Q2 Korea PC games revenue share within publisher basket
  • Publisher 16Q3 PC Games Revenue Forecast in $m
  • Publisher 16Q3 PC Games Revenue Forecast in KRWm
  • Publisher 16Q3 Korea PC Games Revenue Forecast in $m
  • Publisher 16Q3 Korea PC Games Revenue Forecast in KRWm
  • Publisher 16Q2 MMOG & MOG Revenue in $m
  • Publisher 16Q2 MMOG & MOG Revenue in KRWm
  • Publisher 16Q3 MMOG & MOG Forecast in $m
  • Publisher 16Q3 MMOG & MOG Forecast in KRWm
  • Publisher 16Q2 MMOG & MOG Revenue Share
  • Publisher 16Q3 MMOG & MOG Forecast Share
  • Publisher 16Q2 Revenue split by business model  in $m
  • Publisher 16Q2 Revenue split by business model  in KRWm
  • Publisher 16Q3 Forecast split by business model in $m
  • Publisher 16Q3 Forecast split by business model  in KRWm
  • Publisher 16Q2 Revenue Share Split by Business Model
  • Publisher 16Q3 Forecast Share Split by Business Model

Number of Pages: 15

Number of Tables and Charts: 26

Chenyu Cui

Analyst, Games

Chenyu Cui is an analyst in the Media team, with a specific focus on China and also include analysis of massively multiplayer online games, multiplayer online games, social network games and other online games markets.

Geography
South Korea
Research by Market
Media & Advertising
Category
Games
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