Games Market Monitor: Korean Publisher Performance, Q2 2016 and Q3 Outlook

September 02, 2016  | Subscribers Only

Chenyu Cui Chenyu Cui Senior Research Analyst – Games, IHS Markit
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As in 2015, Nexon’s lead has once again lessened, with Q2 market share of 47% of the whole PC games business. This downturn in revenue was partly due to a seasonal quiet time in both China and South Korea. Additionally, the overwhelming performance of Blizzard's Overwatch has led to a slowing of momentum for Sudden Attack, as early difficulties for the newly launched Sudden Attack 2. 

Highlights:

  • Nexon's session-based multiplayer titles are squeezed by Overwatch.
  • Deregulation bring resurgence for major portal operators.
  • The availability of WildStar on Steam extends its lifecycle.

In this report:

2016 Q2 Korean publisher performance review and 2016 Q3 outlook

List of Tables and Charts:

  • 2016 Q2 Korean Games Publisher Total Revenue in $m
  • 2016 Q2 Korean Games Publisher PC Games Revenue in $m
  • 2016 Q2Korean Games Publisher Korean PC Games Revenue in $m
  • 2016 Q2Korean Games Publisher Mobile Games Revenue in $m
  • 2016 Q2 Korean Games Publisher Total Revenue in KRWm
  • 2016 Q2 Korean Games Publisher PC Games Revenue in KRWm
  • 2016 Q2 Korean Games Publisher Korean PC Games Revenue in KRWm
  • 2016 Q2 Korean Games Publisher Mobile Games Revenue in KRWm
  • 2016 Q2 PC games revenue share within publisher basket
  • 2016 Q2 Korea PC games revenue share within publisher basket
  • Publisher 16Q3 PC Games Revenue Forecast in $m
  • Publisher 16Q3 PC Games Revenue Forecast in KRWm
  • Publisher 16Q3 Korea PC Games Revenue Forecast in $m
  • Publisher 16Q3 Korea PC Games Revenue Forecast in KRWm
  • Publisher 16Q2 MMOG & MOG Revenue in $m
  • Publisher 16Q2 MMOG & MOG Revenue in KRWm
  • Publisher 16Q3 MMOG & MOG Forecast in $m
  • Publisher 16Q3 MMOG & MOG Forecast in KRWm
  • Publisher 16Q2 MMOG & MOG Revenue Share
  • Publisher 16Q3 MMOG & MOG Forecast Share
  • Publisher 16Q2 Revenue split by business model  in $m
  • Publisher 16Q2 Revenue split by business model  in KRWm
  • Publisher 16Q3 Forecast split by business model in $m
  • Publisher 16Q3 Forecast split by business model  in KRWm
  • Publisher 16Q2 Revenue Share Split by Business Model
  • Publisher 16Q3 Forecast Share Split by Business Model

Number of Pages: 15

Number of Tables and Charts: 26

Chenyu Cui

Senior Research Analyst – Games, IHS Markit

Chenyu Cui is a Senior Research Analyst, Games at IHS Markit.

Geography
South Korea
Research by Market
Media & Advertising
Category
Games
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