Games Market Monitor: Korean Publisher Performance, Q1 2016 and Q2 Outlook

June 22, 2016  | Subscribers Only

Chenyu Cui Chenyu Cui Analyst, Games
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As in 2015, Nexon enhanced its leading role in Q1 2016, capturing 57% share of the whole PC games business due to the strong performance of Dungeon & Fighter in China. Although other publishers enjoyed a slight uptick in Q1 thanks to deregulation on web-based board & card games, their market shares are further squeezed without any hit titles to spur significant growth.

Highlights:

  • Nexon further squeezed the makret share of other publishers thanks to Dungeon & Fighter
  • Deregulations on web-based board &card games brings new revenue for major portals
  • Dependence on the Chinese market is lowering, as exploration of opportunity in the West continues to grow

In this report:

2016 Q1 Korean publisher performance review and 2016 Q2 outlook

List of Tables and Charts:

  • 2016 Q1 Korean Games Publisher Total Revenue in $m
  • 2016 Q1 Korean Games Publisher PC Games Revenue in $m
  • 2016 Q1Korean Games Publisher Korean PC Games Revenue in $m
  • 2016 Q1 Korean Games Publisher Mobile Games Revenue in $m
  • 2016 Q1 Korean Games Publisher Total Revenue in KRWm
  • 2016 Q1 Korean Games Publisher PC Games Revenue in KRWm
  • 2016 Q1 Korean Games Publisher Korean PC Games Revenue in KRWm
  • 2016 Q1 Korean Games Publisher Mobile Games Revenue in KRWm
  • 2016 Q1 PC games revenue share within publisher basket
  • 2016 Q1 Korea PC games revenue share within publisher basket
  • Publisher 16Q2 PC Games Revenue Forecast in $m
  • Publisher 16Q2 PC Games Revenue Forecast in KRWm
  • Publisher 16Q2 Korea PC Games Revenue Forecast in $m
  • Publisher 16Q2 Korea PC Games Revenue Forecast in KRWm
  • Publisher 16Q1 MMOG & MOG Revenue in $m
  • Publisher 16Q1 MMOG & MOG Revenue in KRWm
  • Publisher 16Q2 MMOG & MOG Forecast in $m
  • Publisher 16Q2 MMOG & MOG Forecast in KRWm
  • Publisher 16Q1 MMOG & MOG Revenue Share
  • Publisher 16Q2 MMOG & MOG Forecast Share
  • Publisher 16Q1 Revenue split by business model  in $m
  • Publisher 16Q1 Revenue split by business model  in KRWm
  • Publisher 16Q2 Forecast split by business model in $m
  • Publisher 16Q2 Forecast split by business model  in KRWm
  • Publisher 16Q1 Revenue Share Split by Business Model
  • Publisher 16Q2 Forecast Share Split by Business Model

Number of Pages: 16

Number of Tables and Charts: 26

Chenyu Cui

Analyst, Games

Chenyu Cui is an analyst in the Media team, with a specific focus on China and also include analysis of massively multiplayer online games, multiplayer online games, social network games and other online games markets.

Geography
South Korea
Research by Market
Media & Advertising
Category
Games
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