Games Market Monitor: Korea PC Online Games Market, 2014

May 20, 2015  | Subscribers Only

Chenyu Cui Chenyu Cui Senior Research Analyst – Games, IHS Markit
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Consumer spending within the Korea PC online games market was KRW 3,077 billion ($2.92billion) in 2014, representing a decrease of 5.3% year-over-year. This decline reversed 2013’s growth and was similar to a decline in 2012 when the government’s ‘shut-down policy’ was implemented to prohibit children under the age of 16 to play online games from 10.30pm to 6am.

This recent turnaround was similarly the result of further regulation, introduced to cap revenue gleaned from web-based board games, via limitations on play hours and spend, instigated at the outset of 2014.

Highlights:

  • Heavy regulations strike PC games market
  • More publishers and developers have accelerated their investment in mobile games, to counteract  lost revenue from regulatory policy
  • The ranking of leading titles remains static

In this report:

  • Heavy regulation strikes PC games market
  • Lineage’s userbase decline signals struggle for subscription model
  • Individual titles drive headline growth for microtransactions
  • Regulation on web-based board games leads to overall MOG decline
  • Lineage Eternal to spur growth for MMOGs
  • MOG vs MOG: Market shares stabilise
  • Ranked selection of top titles
  • Domestic publisher share shrinks as a whole
  • Overseas expansion won’t be enjoyed by all
  • NCSOFT: Growth reliant on new launches
  • Nexon: Mobile focus reflected in revenues
  • CJ E&M: Tencent partnership forms key focus
  • NHN Entertainment: Redirecting attention toward other industries
  • Neowiz: Licensing changes cause overseas downturn
  • Wemade: A short-lived uptick in PC gaming

List of tables and charts:

  • South Korea PC online games market, forecast to 2019
  • South Korea PC online games market, forecast to 2019 (KRWm)
  • South Korea PC online games market monetisation type share
  • South Korea PC online games market subscription spend forecast to 2019
  • South Korea PC online games market subscription spend forecast to 2019 (KRWm)
  • South Korea PC online games market microtransaction spend forecast to 2019
  • South Korea PC online games market microtransaction spend forecast to 2019 (KRWm)
  • Share of market between MMOGs and MOGs, 2009-2019
  • South Korea PC MOG market forecast to 2019
  • South Korea PC MOG market forecast to 2019 (KRWm)
  • South Korea PC MMOG market forecast to 2019
  • South Korea PC MMOG market forecast to 2019 (KRWm)
  • Korean operator market share, 2014
  • Total PC games revenue share of operators within basket
  • Total Korean PC games revenue share of operators within basket
  • 2014 South Korean games operator total and domestic revenue
  • NCsoft historical and forecast revenue, 2009-2015
  • NCsoft historical and forecast revenue split by sales regions, 2009-2015
  • Nexon historical and forecast revenue split by device, 2009-2015
  • Nexon PC Games Revenue Split by Sales Regions in 2014 KRW(m)
  • Nexon historical and forecast PC games revenue split by sales regions, 2009-2015
  • CJ E&M historical and forecast revenue, 2010-2015
  • CJ E&M historical and forecast revenue split by device, 2010-2015
  • NHN Entertainment games revenue split by device, 2014
  • NHN Entertainment PC games revenue split by sales regions, 2014
  • Neowiz historical and forecast revenue split by sales regions, 2009-2015
  • Neowiz PC games revenue split by sales regions, 2014
  • Wemade games revenue split by device, 2014
  • Wemade PC games revenue split by sales regions, 2014

Number of pages: 25

Number of charts and tables: 31

 

 

Chenyu Cui

Senior Research Analyst – Games, IHS Markit

Chenyu Cui is a Senior Research Analyst, Games at IHS Markit.

Geography
South Korea
Research by Market
Media & Advertising
Category
Games
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