Q1 was another record quarter for a number of mobile games companies. Established Western publishers EA Mobile and Gameloft reached Q1 records but were still unable to match the success of relatively new entrants to the mobile games market Super Cell and King (formerly King.com). It was a similar story in Japan where Puzzles & Dragons publisher GungHo continued to dominate the market and established publishers such as Capcom and Konami struggled for growth.Not all Western publishers had a positive Q1: Glu Mobile saw revenues decline both year-on-year and quarter-on-quarter; leading Facebook publisher Zynga struggled to maintain its upward mobile trajectory with daily active mobile users flat on Q4 and down on Q1 2012, and mobile bookings down on Q4 2012.
Tables and charts included:
- Western mobile games publishers' revenues ($m);Capcom, Konami, GungHo mobile and social games revenues ($m);Korean publisher mobile games revenues ($m);Gamevil: domestic and international revenues ($m);Com2uS: domestic and international revenues ($m);EA Mobile: smartphone and tablet revenues ($m);EA: Mobile vs. handheld revenues ($m);Gameloft: smartphone and tablet revenues ($m);Gameloft: revenues by business model ($m);Glu Mobile: smartphone and tablet revenues ($m);Glu Mobile: Monthly and Daily active users (m);GREE and DeNA: mobile games revenues (JPYm) and users (m);Tencent and Shanda mobile games revenues ($m);Zynga mobile and non-mobile DAUs (m);Zynga bookings and revenues($m);2013: share of mobile handset games revenues by region (per cent);World: Android smartphone installed base (m)
Tables and charts: 15
Director, Media and Advertising
Jack Kent leads IHS Markit’s Media and Advertising research, heading up a team of analysts covering Games, Cinema, TV Channels & Programming, Home Entertainment and Advertising research.