Q4 was a record quarter for mobile games revenues as the growing adoption of smartphones, tablets and implementation of freemium business models boosted mobile games publishers in all major markets.Leading publicly listed Western publishers such as EA and Gameloft reported relatively strong growth in Q4, while new entrants such as NaturalMotion and Super Cell also made an impact at the top of the Western mobile games charts.In Japan, online and mobile games publisher GungHo leapt to the top of the charts with its hit title Puzzles and Dragons helping drive quarterly mobile games revenues to $155m. Japanese publishers Capcom and Konami also reported year-on-year growth in 2012, as did their Korean counterparts including Com2uS and Gamevil.Community platforms such as DeNA's Mobage began to make an impact in Western markets (though nowhere near the same level as in Japan) and a number of publishers including EA Mobile, Gameloft, and Com2uS continue to push their community and social platforms.
Tables and charts included:
- Western mobile games publishers' revenues ($m);Capcom and Konami mobile and social games revenues ($m);Korean publisher mobile games revenues ($m);Gamevil: domestic and international revenues ($m);Com2uS: domestic and international revenues ($m);EA Mobile: annual revenues ($m);EA: Mobile vs. handheld revenues ($m);Gameloft: smartphone and tablet revenues ($m);Gameloft: revenues by region ($m);Glu Mobile: smartphone and tablet revenues ($m);Glu Mobile: Monthly and Daily active users (m);Glu Mobile: original and licensed IP share of revenues (per cent);GREE and DeNA: mobile games revenues ($m) and users (m);GungHo: mobile and PC revenues ($m);US iPhone App Store: Games per cent of top 100 grossing apps;UK iPhone App Store: Games per cent of top 100 grossing apps;US Google Play store: Games per cent of top grossing apps;EU5: Share of top iPhone games by genre - H2 2012
Tables and charts: 18
Director, Media and Advertising
Jack Kent leads IHS Markit’s Media and Advertising research, heading up a team of analysts covering Games, Cinema, TV Channels & Programming, Home Entertainment and Advertising research.