Subscription MMOGs - Mixed Fortunes in High Risk Game

September 28, 2010  | Subscribers Only

Piers Harding-Rolls Piers Harding-Rolls Director, Games

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Screen Digest's latest subscription MMOG report covering detailed market data and forecasts to 2014 for North America, Europe and a number of individual territories within those regions. The latest report includes 2009 actuals and also highlights the mixed fortunes of operators within this high risk sector.

Tables and charts included:

  • North America & Europe MMOG Subscription Market, 2009 and forecasts to 2014, $m;Western consumer revenues from subscription MMOGs excluding World of Warcraft, 2006-2009 ($m);North America & Europe MMOG Year End Subscriber Numbers, 2009 and forecasts to 2014, m;North America MMOG subscription versus broadband connection growth, forecast to 2014;Europe MMOG subscription versus broadband connection growth, forecast to 2014;North America & Europe Subscription ARPU ($);Subscription pricing (one month, ?);Subscription pricing (one month, � and ? comparison);Subscription pricing (per month, ?) for 1, 3, 6, 12 month subscriptions;Key country markets 2009 market size, $m;Key country markets 2014 market size, $m;Forecast 5 year CAGR (2009-2014) by key country;Home market performance for key Western titles/operators, 2009;USA: Key data points;USA: Share of North America subscription MMOG consumer revenues;USA: MMOG subscription consumer revenues, with forecast to 2014;Canada: Key data points;Canada: Share of North America subscription MMOG consumer revenues;Canada: MMOG subscription consumer revenues, with forecast to 2014;UK: Key data points;UK: Share of Europe subscription MMOG consumer revenues;UK: MMOG subscription consumer revenues, with forecast to 2014;Germany: Key data points;Germany: Share of Europe subscription MMOG consumer revenues;Germany: MMOG subscription consumer revenues, with forecast to 2014;France: Key data points;France: Share of Europe subscription MMOG consumer revenues;France: MMOG subscription consumer revenues, with forecast to 2014;Spain: Key data points;Spain: Share of Europe subscription MMOG consumer revenues;Spain: MMOG subscription consumer revenues, with forecast to 2014;Italy: Key data points;Italy: Share of Europe subscription MMOG consumer revenues;Italy: MMOG subscription consumer revenues, with forecast to 2014;Top 10 (ex WoW) Western titles in 2009 ranked by average subscribers;Top 10 (ex WoW) Western titles in 2009 ranked by year-end subscribers;Western cumulative consumer revenues for top 10 services 2005-2009, ($m);North America cumulative consumer revenues for top 10 services 2005-2009, ($m);Europe cumulative consumer revenues for top 10 services 2005-2009, ($m);2009 World of Warcraft Western territory subscriber shares;World of Warcraft Western subscriber numbers & growth, 2005-2009;Top 10 subscription service consumer revenues market share, 2009 (based on $ value);Top 10 subscription service consumer revenues market share, 2009 (based on $ value) excluding WoW;Leading subscription MMOG operator consumer revenues ranking, 2009;Activision Blizzard: Key data points;Activision Blizzard: Share of Western consumer revenues, 2009;Activision Blizzard: Consumer subscription consumer revenues, 2005-2009;Jagex: Average monthly subscriptions, 2005-2009;Jagex: Key data points;Jagex: Share of Western consumer revenues, 2009;Sony Online Entertainment: Consumer subscription consumer revenues, 2005-2009;Sony Online Entertainment: Average monthly subscriptions, 2005-2009;Sony Online Entertainment: Key data points;Funcom: Share of Western consumer revenues, 2009;Funcom: Consumer subscription consumer revenues, 2005-2009;Funcom: Average monthly subscriptions, 2005-2009;NCsoft: Key data points;NCsoft: Share of Western consumer revenues, 2009;NCsoft: Consumer subscription consumer revenues, 2005-2009;Disney: Average monthly subscriptions, 2005-2009;Disney: Key data points;Disney: Share of Western consumer revenues, 2009;Square Enix: Consumer subscription consumer revenues, 2005-2009;Square Enix: Average monthly subscriptions, 2005-2009;Square Enix: Key data points;Electronic Arts: Share of Western consumer revenues, 2009;Electronic Arts: Consumer subscription consumer revenues, 2005-2009;Electronic Arts: Average monthly subscriptions, 2005-2009;CCP Games: Key data points;CCP Games: Share of Western consumer revenues, 2009;CCP Games: Consumer subscription consumer revenues, 2005-2009;Ankama: Average monthly subscriptions, 2005-2009;Ankama: Key data points;Ankama: Share of Western consumer revenues, 2009;Leading browser-based service year-end subscriptions, 2009;Browser-based service share of consumer revenues excluding WoW, 2007-2009;Leading premium subscription service year-end subscriptions, 2009;Premium subscription service share of consumer revenues excluding WoW, 2007-2009;Leading kids service year-end subscriptions, 2009;Kids service share of consumer revenues excluding WoW, 2007-2009;Visualising the shift in games consumption from PC to other internet-enabled devices

Pages: 49

Tables and charts: 91


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Piers Harding-Rolls

Director, Games

As head of games research at IHS, Piers Harding-Rolls leads a team of analysts tracking the evolution of the games sector across all major packaged game and digital games segments. He is regularly...

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Industry
Media
Research Area
Games